Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Death and dying houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7043946" data-attributes="member: 53980"><p>I agree with those who say that this has a bit too much of a death spiral mechanic built into it, and that Jester David's solution is a good one.</p><p></p><p>As an alternative, should you decide that you'd prefer less lingering penalties, give the player disadvantage on their rolls (and advantage for the enemy against any saving throws that character inflicts) for a round after being healed from zero (or perhaps the character needs to make a saving throw for the penalty to go away). The character was down and dying, and it takes them a few moments to comport themselves. This means that downed characters will want to play defensively for a short time after being healed, since they won't be effective on offense. That further discourages whack-a-mole since they will seek more healing or otherwise look for a way to stay vertical until their penalty ends.</p><p></p><p>Personally, I've always wanted to do a reverse death spiral system in the spirit of the Tenra Bansho Zero RPG, where characters actually get meaner the closer they are to death, but I haven't found a mechanic that's a good fit for it in 5e (yet).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7043946, member: 53980"] I agree with those who say that this has a bit too much of a death spiral mechanic built into it, and that Jester David's solution is a good one. As an alternative, should you decide that you'd prefer less lingering penalties, give the player disadvantage on their rolls (and advantage for the enemy against any saving throws that character inflicts) for a round after being healed from zero (or perhaps the character needs to make a saving throw for the penalty to go away). The character was down and dying, and it takes them a few moments to comport themselves. This means that downed characters will want to play defensively for a short time after being healed, since they won't be effective on offense. That further discourages whack-a-mole since they will seek more healing or otherwise look for a way to stay vertical until their penalty ends. Personally, I've always wanted to do a reverse death spiral system in the spirit of the Tenra Bansho Zero RPG, where characters actually get meaner the closer they are to death, but I haven't found a mechanic that's a good fit for it in 5e (yet). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Death and dying houserule
Top