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Death and Dying (HP and Con scores)
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<blockquote data-quote="Xylix" data-source="post: 499648" data-attributes="member: 9089"><p>It would be simpiler to say that those who take damage past 0 hp, take an equal amount of temporary constitution damage.</p><p></p><p></p><p></p><p></p><p>For combat purposes to a player all that matters is that the opponent is down, once down most opponenets will not heal, and thus the differintation will not matter. </p><p></p><p>As such downed equal kill at the players leasure, no matter the method. This is one reason why I consider GMs that Coup de Grace players that are downed to be playing foolishly. After all, why the heck are the enemies fighting if they don't plan to win? And if they plan to win wasting a turn killing a player is just plain stupid. It is more time for the enemy to turn the tide. The only time this changes in when a person is killed.</p><p></p><p>This would make this even more true. The temporary constitution damage would knock off maximum hit points until that lessar restoration is delivered, which is another spell, and more importantly at higher levels, more time. What is more, for spells like Heal to be very effective at this point the restoration would NEED to be delivered.</p><p></p><p>As such a downed player is more permantely effected, instead of up and back on a moments notice. A factor that weakens healing magic on a downed player.</p><p></p><p></p><p>The side effects are actuall quite numerous. The question of whether they are good depends on the GM. I would say yes as I perfer the effects of being downed to be more extreme, and as a player it pushes Coup de Graceing my downed charecter even a more likely GM metagame feature.</p><p></p><p>As a GM I want players that are down staying down, or at least having trouble getting up. That way Heal isn't such a big factor. At the same time it allows there to be a longer seperation before killing the player. Infact, I would be tempted to rip out ressurection spells and just say if knocked to 0 constitution you need a special spell (conviently replacing raise dead) to speed your healing or at least 3 months recovery, under a healer. There by ignoring my annoyances with such spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>But that is just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Xylix, post: 499648, member: 9089"] It would be simpiler to say that those who take damage past 0 hp, take an equal amount of temporary constitution damage. For combat purposes to a player all that matters is that the opponent is down, once down most opponenets will not heal, and thus the differintation will not matter. As such downed equal kill at the players leasure, no matter the method. This is one reason why I consider GMs that Coup de Grace players that are downed to be playing foolishly. After all, why the heck are the enemies fighting if they don't plan to win? And if they plan to win wasting a turn killing a player is just plain stupid. It is more time for the enemy to turn the tide. The only time this changes in when a person is killed. This would make this even more true. The temporary constitution damage would knock off maximum hit points until that lessar restoration is delivered, which is another spell, and more importantly at higher levels, more time. What is more, for spells like Heal to be very effective at this point the restoration would NEED to be delivered. As such a downed player is more permantely effected, instead of up and back on a moments notice. A factor that weakens healing magic on a downed player. The side effects are actuall quite numerous. The question of whether they are good depends on the GM. I would say yes as I perfer the effects of being downed to be more extreme, and as a player it pushes Coup de Graceing my downed charecter even a more likely GM metagame feature. As a GM I want players that are down staying down, or at least having trouble getting up. That way Heal isn't such a big factor. At the same time it allows there to be a longer seperation before killing the player. Infact, I would be tempted to rip out ressurection spells and just say if knocked to 0 constitution you need a special spell (conviently replacing raise dead) to speed your healing or at least 3 months recovery, under a healer. There by ignoring my annoyances with such spells ;) But that is just me. ;) [/QUOTE]
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