Daniel D. Fox
Explorer
Some seem a bit miffed that 4th edition utilizes negative HPs; others seem like there may be a better way to resolve unconsciousness and death.
With what little we do know about the backend system, propose a revised dying and death rule system for 4th edition. Although it likely won't result in a change to what the designers have intended, it can be a fun exercise to perhaps impliment some cool new houserules into your current or 4th edition game.
Here is my submission:
Characters, NPCs and monsters are unconscious at zero, no matter how many HP damage they've taken. Once unconscious, she must roll a saving throw in order not to die at a DC equal to 20 at Heroic, 25 at Paragon and 30 at Epic. This roll is d20+1/2 level+Constitution modifier.
If the player successfully rolls, she stablizes at 1HP and regains consciousness a number of rounds later equal to the total amount of damage sustained past 0 HP; e.g. Mialee, a 17th level ranger takes 47 damage. She had 15 HP left, therefore falling unconscious. She makes a successful save resulting in a 28 (DC 25; she rolls a 15 and adds 1/2 level [8] + 5 Con bonus) therefore regaining consciousness 37 rounds (or minutes) later.
With what little we do know about the backend system, propose a revised dying and death rule system for 4th edition. Although it likely won't result in a change to what the designers have intended, it can be a fun exercise to perhaps impliment some cool new houserules into your current or 4th edition game.
Here is my submission:
Characters, NPCs and monsters are unconscious at zero, no matter how many HP damage they've taken. Once unconscious, she must roll a saving throw in order not to die at a DC equal to 20 at Heroic, 25 at Paragon and 30 at Epic. This roll is d20+1/2 level+Constitution modifier.
If the player successfully rolls, she stablizes at 1HP and regains consciousness a number of rounds later equal to the total amount of damage sustained past 0 HP; e.g. Mialee, a 17th level ranger takes 47 damage. She had 15 HP left, therefore falling unconscious. She makes a successful save resulting in a 28 (DC 25; she rolls a 15 and adds 1/2 level [8] + 5 Con bonus) therefore regaining consciousness 37 rounds (or minutes) later.