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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Death and Dying in 4E: Propose Your Own Homebrewed Rule!
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<blockquote data-quote="Bladesong" data-source="post: 4034701" data-attributes="member: 20800"><p>This is what we have been doing for a while now:</p><p>Any effect that drops your hit points to 0 (or less) you are staggered/disabled (save or die spells take you to this point). Yes, this means everyone becomes disabled before dying unless...see below.</p><p>If you were brought to 0 (or less) due to massive damage or a "save or die" spell you make a Con check vrs DC 10, if you fail you die (die hard feat adds +4 to this roll). If you make the roll you are disabled for 1 round then you drop unconscious and dying if you are not treated.</p><p>You follow the normal rules for being disabled; if you take a standard action you drop (unless it was healing). If you take another hit (of any kind) you drop unconscious and dying.</p><p>Each round you are unconscious and dying you make a Con check vrs DC 12 and keep track of how many you fail and how many you succeed. Whichever result you hit first 5 times dictates your condition.</p><p>Succeed 5 times and you are stable, fail 5 times and you are dead. If you roll a natural 20 at any time you stabilize, if you roll a natural 1, you die.</p><p>There are a couple of feats that can help with this roll, and an action/hero point can be used to stabilize automatically.</p><p>Everyone has been happy with it, and there has only been one death from massive damage and his total roll was a 9 (missed it by one) and 2 from normal rolls (one rolled a 1 and the other had four fails and four successes and then one more fail. Considering characters have been in this condition a couple dozen times, the results are pretty good.</p><p>Negative hit points are not used, and all healing is added to 0. No one can discuss their condition with anyone (except DM of course) until the battle is over.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4034701, member: 20800"] This is what we have been doing for a while now: Any effect that drops your hit points to 0 (or less) you are staggered/disabled (save or die spells take you to this point). Yes, this means everyone becomes disabled before dying unless...see below. If you were brought to 0 (or less) due to massive damage or a "save or die" spell you make a Con check vrs DC 10, if you fail you die (die hard feat adds +4 to this roll). If you make the roll you are disabled for 1 round then you drop unconscious and dying if you are not treated. You follow the normal rules for being disabled; if you take a standard action you drop (unless it was healing). If you take another hit (of any kind) you drop unconscious and dying. Each round you are unconscious and dying you make a Con check vrs DC 12 and keep track of how many you fail and how many you succeed. Whichever result you hit first 5 times dictates your condition. Succeed 5 times and you are stable, fail 5 times and you are dead. If you roll a natural 20 at any time you stabilize, if you roll a natural 1, you die. There are a couple of feats that can help with this roll, and an action/hero point can be used to stabilize automatically. Everyone has been happy with it, and there has only been one death from massive damage and his total roll was a 9 (missed it by one) and 2 from normal rolls (one rolled a 1 and the other had four fails and four successes and then one more fail. Considering characters have been in this condition a couple dozen times, the results are pretty good. Negative hit points are not used, and all healing is added to 0. No one can discuss their condition with anyone (except DM of course) until the battle is over. [/QUOTE]
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Death and Dying in 4E: Propose Your Own Homebrewed Rule!
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