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<blockquote data-quote="Fallen Seraph" data-source="post: 4135942" data-attributes="member: 57894"><p>I don't think it anti game or story friendly.</p><p></p><p>Game-wise, it is the idea that your body is faltering and trying to recover from the blows dealt against you. If you recover, hey it wasn't that bad, if you die it was.</p><p></p><p>Like, your stabbed, your on the ground gasping for breath, your growing hazy... You shake off the haze, manage to shove a piece of gauze into the wound.</p><p></p><p>Or, your stabbed, your on the ground gasping for breath, your growing hazy... You begin to cough up blood, you realize it ruptured your lung, you lay their dying and then finally dead.</p><p></p><p>Storytelling wise, the final words can be done when it reaches 3, is when you say those final words. Prior to that your struggling to stay alive, or you rolled 2 die-rolls, you say what you feel you need to say, and someone heals you! Now you must deal with what you said, or didn't say.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4135942, member: 57894"] I don't think it anti game or story friendly. Game-wise, it is the idea that your body is faltering and trying to recover from the blows dealt against you. If you recover, hey it wasn't that bad, if you die it was. Like, your stabbed, your on the ground gasping for breath, your growing hazy... You shake off the haze, manage to shove a piece of gauze into the wound. Or, your stabbed, your on the ground gasping for breath, your growing hazy... You begin to cough up blood, you realize it ruptured your lung, you lay their dying and then finally dead. Storytelling wise, the final words can be done when it reaches 3, is when you say those final words. Prior to that your struggling to stay alive, or you rolled 2 die-rolls, you say what you feel you need to say, and someone heals you! Now you must deal with what you said, or didn't say. [/QUOTE]
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