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General Tabletop Discussion
*Pathfinder & Starfinder
Death and familiars/animal companions/special mounts
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<blockquote data-quote="Kerrick" data-source="post: 5129274" data-attributes="member: 4722"><p>That's an excellent idea.</p><p></p><p></p><p>Or the familiar can just grant a bonus to saves vs. spells when it's within 10 feet. This gives mages a good justification for hauling them around.</p><p></p><p></p><p>Nah. With the imbue ability and/or save bonus, that's all they'd need.</p><p></p><p></p><p>You could do a bunch of different things with this; maybe instead of granting the familiar abilities (or in addition to them), you could add in stuff like this at every other "familiar level". For example, we've got "deliver touch spells" at 3rd-4th; at 7th-8th you could add the metamagic thing (with some kind of limit, of course); at 11th-12th, change the SR ability to become "grants SR to familiar and master while within 10 feet". And we still have to add in the spell battery. Obviously, this is just me tossing out ideas, so it needs polishing, but it makes familiars far more useful without overpowering the wizard overmuch - they're still vulnerable, after all, and losing one inflicts penalties.</p><p></p><p></p><p>Only if a) they know it belongs to the wizard; and b) they think it will cause said wizard any harm. I would imagine that wizards would keep that penalty thing a tight secret - if word got out, everyone would be killing familiars left and right. Goblins wouldn't be worried about lunch in a fight against the PCs; they're fighting for their lives, and they'll target the person that looks like the biggest threat.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5129274, member: 4722"] That's an excellent idea. Or the familiar can just grant a bonus to saves vs. spells when it's within 10 feet. This gives mages a good justification for hauling them around. Nah. With the imbue ability and/or save bonus, that's all they'd need. You could do a bunch of different things with this; maybe instead of granting the familiar abilities (or in addition to them), you could add in stuff like this at every other "familiar level". For example, we've got "deliver touch spells" at 3rd-4th; at 7th-8th you could add the metamagic thing (with some kind of limit, of course); at 11th-12th, change the SR ability to become "grants SR to familiar and master while within 10 feet". And we still have to add in the spell battery. Obviously, this is just me tossing out ideas, so it needs polishing, but it makes familiars far more useful without overpowering the wizard overmuch - they're still vulnerable, after all, and losing one inflicts penalties. Only if a) they know it belongs to the wizard; and b) they think it will cause said wizard any harm. I would imagine that wizards would keep that penalty thing a tight secret - if word got out, everyone would be killing familiars left and right. Goblins wouldn't be worried about lunch in a fight against the PCs; they're fighting for their lives, and they'll target the person that looks like the biggest threat. [/QUOTE]
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Death and familiars/animal companions/special mounts
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