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Death and resurrection in Zeitgeist
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<blockquote data-quote="hirou" data-source="post: 6313848" data-attributes="member: 6776023"><p>Thank you for your answers! Well, my timing on this couldn't be better. Party is going through Dying skyseer in roughly the quickest possible way, which means they met Eberardo and Valando on 2nd level, with Daily powers mostly spent after the Cauldron hill battle. They refused to run away (which becomes somewhat a tradition) and <em>didn't give the enemies a chance</em> to run away either. </p><p></p><p>With some exceptional dice rolling and decision-making on both sides (brothers open with a crit on fire breath and fire wall autodamage, which almost <em>killed</em> party tank outright; natural 20 on PC's death saving throw; gunsmith scaring the <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> out of <em>everyone</em> by threatening to detonate the firedust in the wagon with his grenade, which would have pretty much wiped the scene clean), the final result is: brothers are badly beaten and in custody, a bit of pavement down the street is molten (poor horse in that wagon), 3 PC brushed with death and were saved by allied police officers and party Vekeshi mystic took exactly the amount of damage to bring him to negative bloodied value. </p><p></p><p>I'd say this is very realistic way of handling an encounter roughly 4 levels above the party level. One more point of damage - and restoration would only be possible by divine means, but, as the body is mostly intact in this case, preserved by Gentle repose, party has caught the wind of some doctor in Nettles who can bring back the dead from the doorstep of Bleak Gate...</p></blockquote><p></p>
[QUOTE="hirou, post: 6313848, member: 6776023"] Thank you for your answers! Well, my timing on this couldn't be better. Party is going through Dying skyseer in roughly the quickest possible way, which means they met Eberardo and Valando on 2nd level, with Daily powers mostly spent after the Cauldron hill battle. They refused to run away (which becomes somewhat a tradition) and [I]didn't give the enemies a chance[/I] to run away either. With some exceptional dice rolling and decision-making on both sides (brothers open with a crit on fire breath and fire wall autodamage, which almost [I]killed[/I] party tank outright; natural 20 on PC's death saving throw; gunsmith scaring the :):):):) out of [I]everyone[/I] by threatening to detonate the firedust in the wagon with his grenade, which would have pretty much wiped the scene clean), the final result is: brothers are badly beaten and in custody, a bit of pavement down the street is molten (poor horse in that wagon), 3 PC brushed with death and were saved by allied police officers and party Vekeshi mystic took exactly the amount of damage to bring him to negative bloodied value. I'd say this is very realistic way of handling an encounter roughly 4 levels above the party level. One more point of damage - and restoration would only be possible by divine means, but, as the body is mostly intact in this case, preserved by Gentle repose, party has caught the wind of some doctor in Nettles who can bring back the dead from the doorstep of Bleak Gate... [/QUOTE]
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