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General Tabletop Discussion
*TTRPGs General
Death and Storytelling
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<blockquote data-quote="Umbran" data-source="post: 7450785" data-attributes="member: 177"><p>Death is not the enemy or adversary of storytelling <em>in general</em>. But, death (final, un-cheated death) does put an end to the story of any given character, the story that the given player is most apt to care about. It is all well and good to speak about how death isn't a problem for your story, when it isn't your long-term investment in that story that just got put six feet under. As GMs, our investments are diffuse, spread over many NPCs, most of which we see as disposable. The player typically has only one rather deep, investment.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7450785, member: 177"] Death is not the enemy or adversary of storytelling [i]in general[/i]. But, death (final, un-cheated death) does put an end to the story of any given character, the story that the given player is most apt to care about. It is all well and good to speak about how death isn't a problem for your story, when it isn't your long-term investment in that story that just got put six feet under. As GMs, our investments are diffuse, spread over many NPCs, most of which we see as disposable. The player typically has only one rather deep, investment. [/QUOTE]
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