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<blockquote data-quote="5ekyu" data-source="post: 7451533" data-attributes="member: 6919838"><p>First, it is again choice. If you are a person who does not enjoy chinese food, dont go to chinese place. If you are a gamer who does not like coming back from dead or feels it robs the fun whatever then dont play campaigns where that is possible. That likely means also not playing campaigns that tie major story themes to pcs in ways that will end un-fun if the pc dies.</p><p></p><p>Obviously you can choose to not wsnt bring backs and to tie plots heavy to pc etc so that pc death will cause that major unfun... But why do that to yourself if you believe the pcs will die? Why book unfun?</p><p></p><p>But, i personally have indeed seen games where the players outlook was of the "without death fun gone" and its not my cup of tea. </p><p></p><p>I much prefer games where there are lots of other things than survival at stake and even some more important than my character survival.</p><p></p><p>I find games to be more rewarding and richer when victory and survival are not synonyms. </p><p></p><p>But hey, sometimes that means my character is the one running towards the danger, not away from it so...</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7451533, member: 6919838"] First, it is again choice. If you are a person who does not enjoy chinese food, dont go to chinese place. If you are a gamer who does not like coming back from dead or feels it robs the fun whatever then dont play campaigns where that is possible. That likely means also not playing campaigns that tie major story themes to pcs in ways that will end un-fun if the pc dies. Obviously you can choose to not wsnt bring backs and to tie plots heavy to pc etc so that pc death will cause that major unfun... But why do that to yourself if you believe the pcs will die? Why book unfun? But, i personally have indeed seen games where the players outlook was of the "without death fun gone" and its not my cup of tea. I much prefer games where there are lots of other things than survival at stake and even some more important than my character survival. I find games to be more rewarding and richer when victory and survival are not synonyms. But hey, sometimes that means my character is the one running towards the danger, not away from it so... [/QUOTE]
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