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Death and Storytelling
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<blockquote data-quote="Lanefan" data-source="post: 7451717" data-attributes="member: 29398"><p>Having only read the OP my first response is this:</p><p></p><p>If at all possible, never ever EVER <strong>EVER!</strong> tie a story to a particular character, if the story is of any importance. Why? Because sure as shootin' that character will perma-die at the first opportunity, or perma-retire as its player drops out of the game or just gets tired of playing that PC, or whatever. I speak from experience, having made exactly this mistake with exactly this result enough times to hammer the point in.</p><p></p><p>Tie the story to the party as a whole. The membership may change but the identifyable party will go on, and that way it doesn't matter who dies or retires. Failing that, at the very least tie the story to more than one character, or - if you really must as a last resort - to a party NPC that you can then plot-protect.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7451717, member: 29398"] Having only read the OP my first response is this: If at all possible, never ever EVER [B]EVER![/B] tie a story to a particular character, if the story is of any importance. Why? Because sure as shootin' that character will perma-die at the first opportunity, or perma-retire as its player drops out of the game or just gets tired of playing that PC, or whatever. I speak from experience, having made exactly this mistake with exactly this result enough times to hammer the point in. Tie the story to the party as a whole. The membership may change but the identifyable party will go on, and that way it doesn't matter who dies or retires. Failing that, at the very least tie the story to more than one character, or - if you really must as a last resort - to a party NPC that you can then plot-protect. [/QUOTE]
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