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Death and Storytelling
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<blockquote data-quote="Aenghus" data-source="post: 7452838" data-attributes="member: 2656"><p>This can happen by accident when casualties lead to only one PC being connected to the plot and/or caring about it. For instance one dedicated player and a bunch of casual players who are along for the ride. It can also happen when the DM wants to run plots and only one player habitually bites. I have found no reliable way to make all the players care about a particular plot. DMs need to work with the players they have, not the players they would like to have (unless it's got so bad they need a new bunch of players). I expect only a subset of the players to care about any particular plot, sometimes only one player does, and some plots just don't gel and die on the vine. </p><p></p><p>There can be moments of relevation when the players have to remind the GM that none of the surviving PCs were connected to the plot(s) the GM cares about, or have any investment in it.</p><p></p><p>Alternatively you can have players who become plot-shy and deliberately avoid plots, connecting to NPCs and ostensibly care only for group survival or maybe personal PC survival. I find this leads to a very limited game, as the only stakes the players seem to care about is if their PCs survive or not (and in some cases not even that)</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7452838, member: 2656"] This can happen by accident when casualties lead to only one PC being connected to the plot and/or caring about it. For instance one dedicated player and a bunch of casual players who are along for the ride. It can also happen when the DM wants to run plots and only one player habitually bites. I have found no reliable way to make all the players care about a particular plot. DMs need to work with the players they have, not the players they would like to have (unless it's got so bad they need a new bunch of players). I expect only a subset of the players to care about any particular plot, sometimes only one player does, and some plots just don't gel and die on the vine. There can be moments of relevation when the players have to remind the GM that none of the surviving PCs were connected to the plot(s) the GM cares about, or have any investment in it. Alternatively you can have players who become plot-shy and deliberately avoid plots, connecting to NPCs and ostensibly care only for group survival or maybe personal PC survival. I find this leads to a very limited game, as the only stakes the players seem to care about is if their PCs survive or not (and in some cases not even that) [/QUOTE]
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