Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Death and the Fixing of It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herpes Cineplex" data-source="post: 1812441" data-attributes="member: 16936"><p>Agreed. And that's why you'll see that I used enough "I think"s and "I like"s and "I'm starting to feel"s to indicate that I was stating an opinion and not writing my manifesto declaring that your crimes against roleplaying must be punished. <img src="http://scarymonsters.net/~ryan/emot/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In <em>our</em> group, high character mortality plus low chance of character resurrection eventually equals shallow, disposable characters. It's just how things end up working out for us. And since we don't really like shallow, disposable characters (they don't fit in with the kind of gaming we like to do), we tend to either keep character mortality low or, in the case of game systems like D&D where it's pretty easy to die, we tend to not put additional obstacles in the way of resurrection.</p><p></p><p></p><p></p><p>The times that someone's character has died, they <em>do</em> keep busy. But they're not busy gaming with the rest of us, so they're not busy doing the one thing that they specifically came to do that night, and that sucks. We want to game as a group, we want to have the PCs interact with each other and with the gameworld, and so we're not all that enthusiastic about changing the rules to make it more difficult for that to happen.</p><p></p><p>It's probably also why we don't spend a lot of time playing games where character death is easy and common, or games where combat is particularly emphasized. There are lots of risks characters can face that fall short of death (and lots that are <em>worse</em> than death), so you can have all the fun of a high-intensity, high-stakes game without having to deal with creating new characters all the time or trying to come up with some overarching philosophy of resurrection. Most of the time, our PCs are motivated far more by fear of <em>failure</em> than they are by fear of death.</p><p></p><p></p><p>Besides, I'm having a little cognitive dissonance here: when you say that "the intensity of the game" suffers when the risk of PC death is "simply a minor setback," then follow it up with "I never viewed the situation as being 'punished,'" I begin to think that we're both very lucky to not be playing in the same group. If death is a major setback, a risk that seriously increases the game's intensity, then...uh...isn't it something you don't <em>want</em> to happen? That makes it hard for me to see how it's not a punishment. It's certainly not a GOOD thing. I can't imagine you deliberately letting your PC die just so you can spend the rest of your evening working on a new character while everyone else plays. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Not that either of us want to start a pointless argument about that, of course. I'm just puzzled by it.</p><p></p><p>--</p><p>but i'm totally okay with being puzzled, it's kind of fun</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1812441, member: 16936"] Agreed. And that's why you'll see that I used enough "I think"s and "I like"s and "I'm starting to feel"s to indicate that I was stating an opinion and not writing my manifesto declaring that your crimes against roleplaying must be punished. [img]http://scarymonsters.net/~ryan/emot/rolleyes.gif[/img] In [i]our[/i] group, high character mortality plus low chance of character resurrection eventually equals shallow, disposable characters. It's just how things end up working out for us. And since we don't really like shallow, disposable characters (they don't fit in with the kind of gaming we like to do), we tend to either keep character mortality low or, in the case of game systems like D&D where it's pretty easy to die, we tend to not put additional obstacles in the way of resurrection. The times that someone's character has died, they [i]do[/i] keep busy. But they're not busy gaming with the rest of us, so they're not busy doing the one thing that they specifically came to do that night, and that sucks. We want to game as a group, we want to have the PCs interact with each other and with the gameworld, and so we're not all that enthusiastic about changing the rules to make it more difficult for that to happen. It's probably also why we don't spend a lot of time playing games where character death is easy and common, or games where combat is particularly emphasized. There are lots of risks characters can face that fall short of death (and lots that are [i]worse[/i] than death), so you can have all the fun of a high-intensity, high-stakes game without having to deal with creating new characters all the time or trying to come up with some overarching philosophy of resurrection. Most of the time, our PCs are motivated far more by fear of [i]failure[/i] than they are by fear of death. Besides, I'm having a little cognitive dissonance here: when you say that "the intensity of the game" suffers when the risk of PC death is "simply a minor setback," then follow it up with "I never viewed the situation as being 'punished,'" I begin to think that we're both very lucky to not be playing in the same group. If death is a major setback, a risk that seriously increases the game's intensity, then...uh...isn't it something you don't [i]want[/i] to happen? That makes it hard for me to see how it's not a punishment. It's certainly not a GOOD thing. I can't imagine you deliberately letting your PC die just so you can spend the rest of your evening working on a new character while everyone else plays. ;) Not that either of us want to start a pointless argument about that, of course. I'm just puzzled by it. -- but i'm totally okay with being puzzled, it's kind of fun [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death and the Fixing of It
Top