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Death and the Fixing of It
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<blockquote data-quote="Wonger" data-source="post: 1812909" data-attributes="member: 17516"><p>But what do you do then when the party fights that beholder and someone fails the old disintegrate save? Or they battle a powerful spellcaster who has some instant-death spells? Or even a mighty fighter with improved crit feats? These sorts of enemies are fun to battle against because they have the potential to kill party members - it's exciting, but sooner or later even if the party prevails, someone is likely to get killed if the enemy fights in a dirty, merciless way that suits them. You don't want to nerf enemies, just like you don't want to nerf spells.</p><p></p><p>I like the role playing aspects of a terrible price coming with resurrection. I like the concept of a reserved holiday for raising the dead. But, if the choice is roll up a new character, bring back fiends with you, or miss the next few sessions while months pass until the holiday, I just don't think it will work.</p><p></p><p>I've struggled with this myself in my campaigns and the best we've done is that everyone loves their characters and does not throw their life away needlessly. At low levels, death was rare (and when it happened the party would wind up giving up a lot of their magical gear to pay), but at 23rd level, the types of challenges my players face inevitably lead to some deaths - I couldn't make things seem like there was risk unless the threat of death was there. But, with a 23rd level cleric in the party, True Res isn't a problem, but it is still quite expensive.</p><p></p><p>I would love to have a more literary type of death and resurection, but I just don't know how to make it work unless you are truly willing to sidetrack the entire campaign to quest for raising someone - and then, the dead player is going to be missing out...</p><p></p><p>I don't think there is an easy answer - that's why this topic comes up over and over again. But, with a group of players that care about their PC's and a decent DM, the system can work well enough without nerfing the spells or the enemies the party faces.</p></blockquote><p></p>
[QUOTE="Wonger, post: 1812909, member: 17516"] But what do you do then when the party fights that beholder and someone fails the old disintegrate save? Or they battle a powerful spellcaster who has some instant-death spells? Or even a mighty fighter with improved crit feats? These sorts of enemies are fun to battle against because they have the potential to kill party members - it's exciting, but sooner or later even if the party prevails, someone is likely to get killed if the enemy fights in a dirty, merciless way that suits them. You don't want to nerf enemies, just like you don't want to nerf spells. I like the role playing aspects of a terrible price coming with resurrection. I like the concept of a reserved holiday for raising the dead. But, if the choice is roll up a new character, bring back fiends with you, or miss the next few sessions while months pass until the holiday, I just don't think it will work. I've struggled with this myself in my campaigns and the best we've done is that everyone loves their characters and does not throw their life away needlessly. At low levels, death was rare (and when it happened the party would wind up giving up a lot of their magical gear to pay), but at 23rd level, the types of challenges my players face inevitably lead to some deaths - I couldn't make things seem like there was risk unless the threat of death was there. But, with a 23rd level cleric in the party, True Res isn't a problem, but it is still quite expensive. I would love to have a more literary type of death and resurection, but I just don't know how to make it work unless you are truly willing to sidetrack the entire campaign to quest for raising someone - and then, the dead player is going to be missing out... I don't think there is an easy answer - that's why this topic comes up over and over again. But, with a group of players that care about their PC's and a decent DM, the system can work well enough without nerfing the spells or the enemies the party faces. [/QUOTE]
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