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Death and the Fixing of It
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<blockquote data-quote="Remathilis" data-source="post: 1817599" data-attributes="member: 7635"><p>Hmm, Couple Options:</p><p> </p><p>FAVORED: Some god (or gods) favors the PCs, allowing their souls to return. Other people (like Joe Farmer) aren't as favored and don't come back. </p><p> </p><p>GIG: Similar vein: Epic Quests that must be fullfilled allow the Questers a chance at life after death that the common man doesn't.</p><p> </p><p>BACK BEFORE DARK: There is a time-limit on raising the dead: A person so raised must either return to the realm of the dead for a short period of time (1 day a month, 1 month a year, etc) or perhaps has only 10 years available to him after his first death. </p><p> </p><p>KARMA: PCs who do good deeds (saving kingdoms, slaying evil dragons, whatnot) aquire "karma" that allows them a second chance. Evil, Selfish and Cruel Acts reduce this karma (unless the PC is pledged to an evil deity, then its reversed). You could actually build a "karma" mechanic (akin to reputation) that tracks what spells can bring you back and what the penalties are for it. </p><p> </p><p>BARGIN: You think the level loss is bad? You should see what else the God of Death wants in return for letting you go back! </p><p> </p><p>HARVESTER: The God of the Dead Requires a Soul for EACH Month you remain on this mortal coil. Otherwise, he's coming back for yours. Now, if your killing Kobolds in the dungeons, this isn't a problem, but if your on a long boat ride to China, what do you do?</p><p> </p><p>REFUGEE: Raise spells steal souls for the evil, angery, and bitter GotD. So, he usually sends minions (undead of proportional CR) to claim him back. They show up at the most in-oppertune times...</p><p> </p><p>GHOSTWALK: Just a plug for a great WotC product that changes the nature of death. Not appropriate for all campaigns...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1817599, member: 7635"] Hmm, Couple Options: FAVORED: Some god (or gods) favors the PCs, allowing their souls to return. Other people (like Joe Farmer) aren't as favored and don't come back. GIG: Similar vein: Epic Quests that must be fullfilled allow the Questers a chance at life after death that the common man doesn't. BACK BEFORE DARK: There is a time-limit on raising the dead: A person so raised must either return to the realm of the dead for a short period of time (1 day a month, 1 month a year, etc) or perhaps has only 10 years available to him after his first death. KARMA: PCs who do good deeds (saving kingdoms, slaying evil dragons, whatnot) aquire "karma" that allows them a second chance. Evil, Selfish and Cruel Acts reduce this karma (unless the PC is pledged to an evil deity, then its reversed). You could actually build a "karma" mechanic (akin to reputation) that tracks what spells can bring you back and what the penalties are for it. BARGIN: You think the level loss is bad? You should see what else the God of Death wants in return for letting you go back! HARVESTER: The God of the Dead Requires a Soul for EACH Month you remain on this mortal coil. Otherwise, he's coming back for yours. Now, if your killing Kobolds in the dungeons, this isn't a problem, but if your on a long boat ride to China, what do you do? REFUGEE: Raise spells steal souls for the evil, angery, and bitter GotD. So, he usually sends minions (undead of proportional CR) to claim him back. They show up at the most in-oppertune times... GHOSTWALK: Just a plug for a great WotC product that changes the nature of death. Not appropriate for all campaigns... [/QUOTE]
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