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Death and the Fixing of It
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<blockquote data-quote="Jeremy" data-source="post: 1814452" data-attributes="member: 4036"><p>That's along the lines of what I went with. I left in the original two options for free (or at least, core rules) resurrections at certain times or locations or by certain people, but added a pair of options for what happens if you attempt it in an anytime or anywhere situation.</p><p> </p><p>The other options I was considering were the no death without coup-de-grace for PC's and ressucitation options, but this is what we're going to playtest for now.</p><p> </p><p>Not that it was met with any more enthusiasm.</p><p> </p><p>The Raise Dead and Resurrection spells cannot be cast. In their place divine spellcasters have the following special abilities: </p><p><strong>Spirit Reintegration (Sp): </strong>A divine spellcaster of 9th level or higher may undertake a spiritual journey to recover the departed soul of a fallen friend. This task is not to be taken lightly as it challenges the will of the gods and presumes to tell them when a mortal's time is up. The dangerous journey requires significant personal sacrifice on the part of the channeler and is quite taxing. A number of diamonds valuing 5,000 pieces of gold are the required toll for entrance to the afterlife and should the soul of the departed choose to return, the divine spellcaster must expend 50 XP per hit die of the spirit to be returned. This process requires 1d4+1 hours to complete. </p><p>Should this ceremony be held in a formal temple upon a holy (or unholy depending on the target) altar, the journey is eased and the XP cost is halved. </p><p>Should this ceremony be performed by a priest of the patron god of the departed, or performed on a holy day of the patron god of the priest performing the ceremony, the journey is further eased and entails no loss of XP for the divine spellcaster. </p><p>All other limits and requirements of the process are as the Raise Dead spell. </p><p><strong>Body Regeneration (Sp):</strong> A divine spellcaster of 13th level or higher may perform a rite which from the smallest portion of a fallen ally's body rejuvenate a body capable of receiving a Spirit Reintegration. Sacrifices worth no less than 5,000 pieces of gold must be made in the form of incense and blessed (or profaned depending on the target) materials for the body to regenerate completely. This process takes 1d4+1 minutes. After the body is complete, a normal Spirit Reintegration may be performed. </p><p>The True Ressurection spell functions as defined in the Core Rulebooks.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 1814452, member: 4036"] That's along the lines of what I went with. I left in the original two options for free (or at least, core rules) resurrections at certain times or locations or by certain people, but added a pair of options for what happens if you attempt it in an anytime or anywhere situation. The other options I was considering were the no death without coup-de-grace for PC's and ressucitation options, but this is what we're going to playtest for now. Not that it was met with any more enthusiasm. The Raise Dead and Resurrection spells cannot be cast. In their place divine spellcasters have the following special abilities: [b]Spirit Reintegration (Sp): [/b]A divine spellcaster of 9th level or higher may undertake a spiritual journey to recover the departed soul of a fallen friend. This task is not to be taken lightly as it challenges the will of the gods and presumes to tell them when a mortal's time is up. The dangerous journey requires significant personal sacrifice on the part of the channeler and is quite taxing. A number of diamonds valuing 5,000 pieces of gold are the required toll for entrance to the afterlife and should the soul of the departed choose to return, the divine spellcaster must expend 50 XP per hit die of the spirit to be returned. This process requires 1d4+1 hours to complete. Should this ceremony be held in a formal temple upon a holy (or unholy depending on the target) altar, the journey is eased and the XP cost is halved. Should this ceremony be performed by a priest of the patron god of the departed, or performed on a holy day of the patron god of the priest performing the ceremony, the journey is further eased and entails no loss of XP for the divine spellcaster. All other limits and requirements of the process are as the Raise Dead spell. [b]Body Regeneration (Sp):[/b] A divine spellcaster of 13th level or higher may perform a rite which from the smallest portion of a fallen ally's body rejuvenate a body capable of receiving a Spirit Reintegration. Sacrifices worth no less than 5,000 pieces of gold must be made in the form of incense and blessed (or profaned depending on the target) materials for the body to regenerate completely. This process takes 1d4+1 minutes. After the body is complete, a normal Spirit Reintegration may be performed. The True Ressurection spell functions as defined in the Core Rulebooks. [/QUOTE]
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