Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Death, as a plot hook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6085558" data-attributes="member: 6669384"><p>In our current campaign we've removed <em>Raise Dead</em>, <em>Resurrection</em> and <em>True Resureection</em> from play. If you want to bring someone back you need to make a trip to the Land of the Dead (whichever one is appropriate for the fallen), find them and bring them safely back out.</p><p></p><p>It makes bringing someone back a real adventure, and it's worked well for us. It has, however, placed a certain tone on the campaign.</p><p></p><p>There are a couple of spells that we're considering letting in. We've already permitted <em>Revivification</em> in play. It allows someone to be saved if it's cast the round following their death.</p><p></p><p>The other is called <em>Revenance</em> (I think) and it brings them back temporarily. It has to be cast shortly, but not immediately, after their death, and it only brings them back temporarily.</p><p></p><p>The problem is that if you can combine the two, casting <em>Revenance</em> after the fight, and then <em>Revification</em> after the <em>Revenance</em> ends, you have what amounts to a <em>True Resurrection</em>.</p><p></p><p>Our answer is that somene who comes back this way owes a debt to the sponsoring deity, a marker that can be called at any time. In essence, it's a plot hook waiting to be exploited.</p><p></p><p>Which brings up the next question: What if you already owe such a debt, and you die again?</p><p></p><p>What's been proposed is that the character becomes essentially a Ghost, a spirit that can't pass on until its debt is paid. </p><p></p><p>Aside from providing another potential plot device for the campaign, this places a hard limit on this spell combo.</p><p></p><p>What do you folks think of this proposal?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6085558, member: 6669384"] In our current campaign we've removed [I]Raise Dead[/I], [I]Resurrection[/I] and [I]True Resureection[/I] from play. If you want to bring someone back you need to make a trip to the Land of the Dead (whichever one is appropriate for the fallen), find them and bring them safely back out. It makes bringing someone back a real adventure, and it's worked well for us. It has, however, placed a certain tone on the campaign. There are a couple of spells that we're considering letting in. We've already permitted [I]Revivification[/I] in play. It allows someone to be saved if it's cast the round following their death. The other is called [I]Revenance[/I] (I think) and it brings them back temporarily. It has to be cast shortly, but not immediately, after their death, and it only brings them back temporarily. The problem is that if you can combine the two, casting [I]Revenance[/I] after the fight, and then [I]Revification[/I] after the [I]Revenance[/I] ends, you have what amounts to a [I]True Resurrection[/I]. Our answer is that somene who comes back this way owes a debt to the sponsoring deity, a marker that can be called at any time. In essence, it's a plot hook waiting to be exploited. Which brings up the next question: What if you already owe such a debt, and you die again? What's been proposed is that the character becomes essentially a Ghost, a spirit that can't pass on until its debt is paid. Aside from providing another potential plot device for the campaign, this places a hard limit on this spell combo. What do you folks think of this proposal? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Death, as a plot hook
Top