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<blockquote data-quote="Celebrim" data-source="post: 7838381" data-attributes="member: 4937"><p>Certainly true, but one important caveat to this is that part of the reason that magic in 3e blew wide open and lead to the imbalances it did was 3e AD&D was 1e D&D stripped of a lot of its seemingly weird and unfun restrictions on the uses of spellcasting.</p><p></p><p>For example, when 3e first came out, one of the things that I noticed was they nerfed the heck out of fireball in almost every way except the major intended balancing factor in 1e D&D - it was almost impossible to use successfully in a dungeon without frying your own party. But they also broke 3e Haste wide open by removing its main restriction in 1e AD&D, which is every time you cast it you got closer to perma-death. These little odd ball rules might not have been fun or they might have been, but they didn't exist for no reason. They evolved into existence as a response to problems that had been encountered in play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7838381, member: 4937"] Certainly true, but one important caveat to this is that part of the reason that magic in 3e blew wide open and lead to the imbalances it did was 3e AD&D was 1e D&D stripped of a lot of its seemingly weird and unfun restrictions on the uses of spellcasting. For example, when 3e first came out, one of the things that I noticed was they nerfed the heck out of fireball in almost every way except the major intended balancing factor in 1e D&D - it was almost impossible to use successfully in a dungeon without frying your own party. But they also broke 3e Haste wide open by removing its main restriction in 1e AD&D, which is every time you cast it you got closer to perma-death. These little odd ball rules might not have been fun or they might have been, but they didn't exist for no reason. They evolved into existence as a response to problems that had been encountered in play. [/QUOTE]
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