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Death due to stat loss.
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<blockquote data-quote="Jcosby" data-source="post: 2393331" data-attributes="member: 29386"><p><strong>Death...</strong></p><p></p><p>Yes, I believe throughout the encounter and through interaction that the party had the understanding that this was very dangerous place. As a matter of fact everyone in the party was under the assumpution that nothing should be touched after a couple of the party members had a run in with a cursed item and a obelisk that caused one of the party memebers to be knocked out.</p><p> </p><p>Alas the rogue (young player) didn't listen to the rest of the party and didn't speak with the party before doing what he did. As much as I don't like killing players if there isn't come risk of death then the game loses a bit of it's edge.</p><p> </p><p>As for describing the room, the players were fully aware that the area was very corrupted and tainted with "evil". I'll mark this up to a lesson learned. Was tough cause it was my son. Oh well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Yes, 2d6 CON damage might have been a bit to high, and to that end I will make it a bit easier on him to get ress'd</p><p> </p><p>Thanks Again</p><p>Jcosby</p></blockquote><p></p>
[QUOTE="Jcosby, post: 2393331, member: 29386"] [b]Death...[/b] Yes, I believe throughout the encounter and through interaction that the party had the understanding that this was very dangerous place. As a matter of fact everyone in the party was under the assumpution that nothing should be touched after a couple of the party members had a run in with a cursed item and a obelisk that caused one of the party memebers to be knocked out. Alas the rogue (young player) didn't listen to the rest of the party and didn't speak with the party before doing what he did. As much as I don't like killing players if there isn't come risk of death then the game loses a bit of it's edge. As for describing the room, the players were fully aware that the area was very corrupted and tainted with "evil". I'll mark this up to a lesson learned. Was tough cause it was my son. Oh well :) Yes, 2d6 CON damage might have been a bit to high, and to that end I will make it a bit easier on him to get ress'd Thanks Again Jcosby [/QUOTE]
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Death due to stat loss.
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