Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death & Dying - a better (and simple!) system.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruemere" data-source="post: 3644658" data-attributes="member: 5515"><p>Another take on the <strong>Hovering at Death's Door</strong> rule...</p><p></p><p>Upon falling below 0 hitpoints (and each time additional hitpoints are lost), a character must make a <strong>Hovering at Death's Door</strong> Fortitude <strong>(base DC 10)</strong> check modified as follows:</p><p></p><p>+20 for being of Construct or Elemental type,</p><p>+10 for being of Undead or Plant type,</p><p>+4 for Toughness feat,</p><p>+4 for Die Hard feat,</p><p>+4 for each size category above medium size.</p><p></p><p>- [number of hitpoints below 0],</p><p>-4 for each size category below medium size,</p><p>-4 if hit by a Bane weapon targetting character type or if hit by a weapon bypassing character's damage reduction.</p><p></p><p></p><p>How to interpret results of <strong>Hovering at Death's Door</strong> check:</p><p></p><p><em>Passed by 20 or more:</em></p><p>Penalty to all actions equal number of hitpoints below zero. </p><p>No other effects.</p><p></p><p><em>Passed by 10 or more:</em></p><p>Penalty to all actions equal number of hitpoints below zero. </p><p>Movement rate halved.</p><p></p><p><em>Passed by 5 or more:</em></p><p>Penalty to all actions equal number of hitpoints below zero. </p><p>Movement rate halved.</p><p>Strenuous action results in further blood loss (lose 1 hp).</p><p></p><p><em>Passed:</em></p><p>Unconscious (unless possessing a Die Hard feat) but stable.</p><p>Creatures of Construct/Undead/Elemental/Plant suffer severe impairments forcing them to retake this check each round they perform any type of activity.</p><p>Movement rate halved.</p><p>Strenuous action results in further blood loss (lose 1 hp).</p><p></p><p><em>Failed:</em></p><p>Unconscious (unless possessing a Die Hard feat) and unstable (lose 1hp each round).</p><p>Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below).</p><p></p><p><em>Failed by 5 or more:</em></p><p>Unconscious (even if possessing a Die Hard feat) and unstable (lose 1hp each round).</p><p>Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below).</p><p></p><p><em>Failed by 10 or more:</em></p><p>Unconscious (even if possessing a Die Hard feat) and unstable (lose 1hp each round). Cannot by stabilized by unskilled characters or without aid of magic.</p><p>Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below).</p><p></p><p><em>Failed by 20 or more:</em></p><p>Instant death or destruction unless possessing Second Life feat.</p><p></p><p></p><p>New feat: <strong>Second Wind</strong> </p><p></p><p>This feat is meant to allow tough characters to get up after being pummeled down. It should be reserved only for heroic characters, BBEGs and toughest of opponents.</p><p></p><p>Prerequisites: Toughness.</p><p></p><p>Special: When you make <strong>Hovering at Death's Door</strong> check, you gain +20 innate bonus. If successful, your current hitpoint total is brought up to 0.</p><p>You can use this feat again only after you are brought back to full health.</p><p></p><p></p><p>New feat: <strong>Second Life</strong></p><p></p><p>This feat is intended primarily as a storytelling vehicle for bringing back seemingly dead villains. It may be also used for characters with appropriately crafted backgrounds.</p><p></p><p>Prerequisites: Die Hard or Second Wind.</p><p></p><p>Prerequisites special: Use of this feat requires reasonable in-game explanation (even it's only meant for the Game Master). In-game explanation should specify conditions to be met for regaining the ability to use the feat again.</p><p></p><p>Special: Employment of these grants ability to return to life (or regain ability to act for non-living reatures). This ability may be used either on a short notice (similar to emergency alternate power source for Terminator-like beings) or later, once the nemesis of feat user leaves the scene. In case of the former, use of the feat restores half of maximum hitpoint total and the user of the feat suffers from severe impairments (effective Challenge Rating should be reduced by half - sample impairments include: drastically reduced mobility, halved attack bonuses, loss of strongest supernatural ability, loss of half of spellcasting levels). For the latter, full recovery is possible, however, some specific and visible minor markings should remain.</p><p>The recovery time and type of recovery (partial or complete) should be specified upon acquirement of this feat.</p><p>This ability may be used more than once, however, it should not be usable without completing full recovery first.</p><p></p><p>Special cost: This ability causes the user of the ability to lose one hit-die or level per use. The cost can be bought back later with experience (or repairs), however they cannot be regained without significant effort on feat user side (instant recharge is not possible). Complete recovery required for next use assumes regaining of the lost hit die or level. </p><p></p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>PS. Added base DC to check: <strong>(base DC 10)</strong></p></blockquote><p></p>
[QUOTE="ruemere, post: 3644658, member: 5515"] Another take on the [b]Hovering at Death's Door[/b] rule... Upon falling below 0 hitpoints (and each time additional hitpoints are lost), a character must make a [b]Hovering at Death's Door[/b] Fortitude [B](base DC 10)[/B] check modified as follows: +20 for being of Construct or Elemental type, +10 for being of Undead or Plant type, +4 for Toughness feat, +4 for Die Hard feat, +4 for each size category above medium size. - [number of hitpoints below 0], -4 for each size category below medium size, -4 if hit by a Bane weapon targetting character type or if hit by a weapon bypassing character's damage reduction. How to interpret results of [b]Hovering at Death's Door[/b] check: [I]Passed by 20 or more:[/I] Penalty to all actions equal number of hitpoints below zero. No other effects. [I]Passed by 10 or more:[/I] Penalty to all actions equal number of hitpoints below zero. Movement rate halved. [I]Passed by 5 or more:[/I] Penalty to all actions equal number of hitpoints below zero. Movement rate halved. Strenuous action results in further blood loss (lose 1 hp). [I]Passed:[/I] Unconscious (unless possessing a Die Hard feat) but stable. Creatures of Construct/Undead/Elemental/Plant suffer severe impairments forcing them to retake this check each round they perform any type of activity. Movement rate halved. Strenuous action results in further blood loss (lose 1 hp). [I]Failed:[/I] Unconscious (unless possessing a Die Hard feat) and unstable (lose 1hp each round). Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below). [I]Failed by 5 or more:[/I] Unconscious (even if possessing a Die Hard feat) and unstable (lose 1hp each round). Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below). [I]Failed by 10 or more:[/I] Unconscious (even if possessing a Die Hard feat) and unstable (lose 1hp each round). Cannot by stabilized by unskilled characters or without aid of magic. Creatures of Construct/Undead/Elemental/Plant are destroyed unless possessing Second Life feat (see below). [I]Failed by 20 or more:[/I] Instant death or destruction unless possessing Second Life feat. New feat: [B]Second Wind[/B] This feat is meant to allow tough characters to get up after being pummeled down. It should be reserved only for heroic characters, BBEGs and toughest of opponents. Prerequisites: Toughness. Special: When you make [b]Hovering at Death's Door[/b] check, you gain +20 innate bonus. If successful, your current hitpoint total is brought up to 0. You can use this feat again only after you are brought back to full health. New feat: [B]Second Life[/B] This feat is intended primarily as a storytelling vehicle for bringing back seemingly dead villains. It may be also used for characters with appropriately crafted backgrounds. Prerequisites: Die Hard or Second Wind. Prerequisites special: Use of this feat requires reasonable in-game explanation (even it's only meant for the Game Master). In-game explanation should specify conditions to be met for regaining the ability to use the feat again. Special: Employment of these grants ability to return to life (or regain ability to act for non-living reatures). This ability may be used either on a short notice (similar to emergency alternate power source for Terminator-like beings) or later, once the nemesis of feat user leaves the scene. In case of the former, use of the feat restores half of maximum hitpoint total and the user of the feat suffers from severe impairments (effective Challenge Rating should be reduced by half - sample impairments include: drastically reduced mobility, halved attack bonuses, loss of strongest supernatural ability, loss of half of spellcasting levels). For the latter, full recovery is possible, however, some specific and visible minor markings should remain. The recovery time and type of recovery (partial or complete) should be specified upon acquirement of this feat. This ability may be used more than once, however, it should not be usable without completing full recovery first. Special cost: This ability causes the user of the ability to lose one hit-die or level per use. The cost can be bought back later with experience (or repairs), however they cannot be regained without significant effort on feat user side (instant recharge is not possible). Complete recovery required for next use assumes regaining of the lost hit die or level. Regards, Ruemere PS. Added base DC to check: [B](base DC 10)[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death & Dying - a better (and simple!) system.
Top