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General Tabletop Discussion
*Pathfinder & Starfinder
Death & Dying - a better (and simple!) system.
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<blockquote data-quote="Warbringer" data-source="post: 3681908" data-attributes="member: 14391"><p>OK here's mine</p><p></p><p>When a character takes damage they move through four stages on their way to death. Assume the character has a 15 CON and 50 hps.</p><p></p><p>Light: at 30% hp total the character is lightly wounded (15-29 hps)</p><p>Severe: at 60% (30-44 hps: -1 on all checks)</p><p>Critical*: at 90% (45-54 hps: -2 on all checks)</p><p>Dying**:100% + Con/3 (55-65 hps: -5 all checks, partial actions only*)</p><p>Dead: -(Con+1) Dead at 66 hps (-16hp)</p><p></p><p>*A character that is critical is now bleeding out (1hp). If the character takes no action they may attempt to stabilize (1-3 on d10). If the character takes any action (move, standard, full round) they take d3 hps and may not attempt to stabilize. A stabilized character that takes an action takes d3 hps and starts to bleed again (losing his stabilized condition)</p><p></p><p>** A character that is dying may only take partial actions as they bleed out. If they take no action they may attempt to stabilize (only 1 on a d10) - representing that the worse the wound the harder it is to stabilize. If they take a partial atction they take d3 hps and may not attempt to stabilize.</p><p></p><p>This allows characters to continue battling through death, though bleeding starts at an earlier point, and death at a later point.</p><p></p><p>As a further option, I apply the following:</p><p></p><p>A character that is critically injured maintains his penalities (-2) until he has received at least a cure moderate spell or has rested for a number of hours for each point of damage taken beyond the serious threshold.... so at 50 hps he needs to rest for 15 hours.</p><p></p><p>A character that is 'Dying', they maintain the -5 penalty and partial action penalty until they have received at least a Cure Critical Wounds spell, or rested for one hour for each point of damage taken beyond critical threshold... so, if the hero described above had taken 57 points of damage, he would have to rest for 12 hours (57-15) to remove the penalities or receive cure critical healing... </p><p></p><p>These overlap, so at 57 damage he needs to rest for 12 hours to remove the -5 penalty and partial move penality; until he receives a total of 27 hours to remove the -2 that applies fro the critical wound.</p><p></p><p>This is a little gritty for some, but a day's full rest for when no healing is available is still very low. But, the rule is easily discarded.</p></blockquote><p></p>
[QUOTE="Warbringer, post: 3681908, member: 14391"] OK here's mine When a character takes damage they move through four stages on their way to death. Assume the character has a 15 CON and 50 hps. Light: at 30% hp total the character is lightly wounded (15-29 hps) Severe: at 60% (30-44 hps: -1 on all checks) Critical*: at 90% (45-54 hps: -2 on all checks) Dying**:100% + Con/3 (55-65 hps: -5 all checks, partial actions only*) Dead: -(Con+1) Dead at 66 hps (-16hp) *A character that is critical is now bleeding out (1hp). If the character takes no action they may attempt to stabilize (1-3 on d10). If the character takes any action (move, standard, full round) they take d3 hps and may not attempt to stabilize. A stabilized character that takes an action takes d3 hps and starts to bleed again (losing his stabilized condition) ** A character that is dying may only take partial actions as they bleed out. If they take no action they may attempt to stabilize (only 1 on a d10) - representing that the worse the wound the harder it is to stabilize. If they take a partial atction they take d3 hps and may not attempt to stabilize. This allows characters to continue battling through death, though bleeding starts at an earlier point, and death at a later point. As a further option, I apply the following: A character that is critically injured maintains his penalities (-2) until he has received at least a cure moderate spell or has rested for a number of hours for each point of damage taken beyond the serious threshold.... so at 50 hps he needs to rest for 15 hours. A character that is 'Dying', they maintain the -5 penalty and partial action penalty until they have received at least a Cure Critical Wounds spell, or rested for one hour for each point of damage taken beyond critical threshold... so, if the hero described above had taken 57 points of damage, he would have to rest for 12 hours (57-15) to remove the penalities or receive cure critical healing... These overlap, so at 57 damage he needs to rest for 12 hours to remove the -5 penalty and partial move penality; until he receives a total of 27 hours to remove the -2 that applies fro the critical wound. This is a little gritty for some, but a day's full rest for when no healing is available is still very low. But, the rule is easily discarded. [/QUOTE]
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