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*Pathfinder & Starfinder
Death & Dying - a better (and simple!) system.
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<blockquote data-quote="eamon" data-source="post: 5053304" data-attributes="member: 51942"><p>Personally, if someone is bleedinging out and unconscious, I think it's ok that death is quite likely unless helped.</p><p></p><p></p><p><em>On the topic of the PC-sudden-death-syndrome...</em></p><p></p><p></p><p>The system as in the original post avoids both problems. The chance of dying in any one of the total of 5 saves is generally low unless you're very far negative, but nevertheless the chance of succeeding on all 5 isn't that good. In short; if you use the house rule as posted in the starting post, PC's will usually face trivial saving throws (fail only on 1) vs. easy threats - but even those saves are risky in fives, so they are strongly encouraged to help their allies <em>quickly.</em> </p><p></p><p>You avoid sudden death syndrome by having a large hp buffer, but you avoid making PC's practically unkillable by both limiting the buffers size and by making even -1 hp a risky proposition.</p><p></p><p>In general, there have been a lot of alternative suggestions, some with good ideas. However, some alternatives are too complex. To each his own, but I think it's absolutely essential that a house rule be as simple as possible. You can remember 5 death saves and a fort save DC, but it's entirely different matter if you mix Con-checks, Con modifiers, Con totals, staggered, etc. stuff. Really, you're best off getting rid of staggered; it's totally pointless and doesn't add anything to the game as is since it's so extremely unlikely to matter.</p><p></p><p></p><p>Simplicity really matters, <em>especially</em> for house rules. I generally aim to make house rules in my games simpler and shorter that the PHB rules they replace.</p><p></p><p>So, to anyone still reading this thread, I strongly suggest taking a look at the original posted house rule, which can be summarized in one paragraph:</p><p style="margin-left: 20px"><strong>A creature with negative hit points is dying. The moment it drops to negative hit points and again each round later, the creature must make a Fortitude save with a DC of 1/2 of its negative hit points. On success, it loses 2 hp, but on failure it dies. The creature stabilizes automatically on the fifth save after it last received other damage; so a dropped creature must save immediately and then 4 more times if it isn't healed or hurt in the meantime.</strong></p> <p style="margin-left: 20px"></p><p>No staggering, no new types of roll, no requirement to combine multiple stats - just a fort save. Stabilizing effects such as healing work normally.</p><p></p><p>If you want to change this, I recommend you make it <em>even simpler</em>, for instance by removing the 2 damage on a successful save and adding a 6th save instead, say.</p></blockquote><p></p>
[QUOTE="eamon, post: 5053304, member: 51942"] Personally, if someone is bleedinging out and unconscious, I think it's ok that death is quite likely unless helped. [I]On the topic of the PC-sudden-death-syndrome...[/I] The system as in the original post avoids both problems. The chance of dying in any one of the total of 5 saves is generally low unless you're very far negative, but nevertheless the chance of succeeding on all 5 isn't that good. In short; if you use the house rule as posted in the starting post, PC's will usually face trivial saving throws (fail only on 1) vs. easy threats - but even those saves are risky in fives, so they are strongly encouraged to help their allies [I]quickly.[/I] You avoid sudden death syndrome by having a large hp buffer, but you avoid making PC's practically unkillable by both limiting the buffers size and by making even -1 hp a risky proposition. In general, there have been a lot of alternative suggestions, some with good ideas. However, some alternatives are too complex. To each his own, but I think it's absolutely essential that a house rule be as simple as possible. You can remember 5 death saves and a fort save DC, but it's entirely different matter if you mix Con-checks, Con modifiers, Con totals, staggered, etc. stuff. Really, you're best off getting rid of staggered; it's totally pointless and doesn't add anything to the game as is since it's so extremely unlikely to matter. Simplicity really matters, [I]especially[/I] for house rules. I generally aim to make house rules in my games simpler and shorter that the PHB rules they replace. So, to anyone still reading this thread, I strongly suggest taking a look at the original posted house rule, which can be summarized in one paragraph: [INDENT][B]A creature with negative hit points is dying. The moment it drops to negative hit points and again each round later, the creature must make a Fortitude save with a DC of 1/2 of its negative hit points. On success, it loses 2 hp, but on failure it dies. The creature stabilizes automatically on the fifth save after it last received other damage; so a dropped creature must save immediately and then 4 more times if it isn't healed or hurt in the meantime.[/B] [/INDENT]No staggering, no new types of roll, no requirement to combine multiple stats - just a fort save. Stabilizing effects such as healing work normally. If you want to change this, I recommend you make it [I]even simpler[/I], for instance by removing the 2 damage on a successful save and adding a 6th save instead, say. [/QUOTE]
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