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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="eamon" data-source="post: 5902974" data-attributes="member: 51942"><p>Well, I've used this rule for years by now, and that essentially doesn't happen IME.</p><p></p><ul> <li data-xf-list-type="ul">The casters usually don't bother casting these buffs. They'll cast something else except if they <em>know</em> a big battle is coming up, because they want to conserve spell slots and if you don't want to cast more than a few spells then things like hold person or fireball or whatnot make much more impact than a fairly limited 1 person buff.</li> <li data-xf-list-type="ul">Most buff spells like that tend to be better on the "fighter" like characters since they also boost offense; not to mention the fact that the fighter will be attacked more (hopefully), so <em>when</em> the wizard casts something like heroism at all, it's usually on the "fighter". What's the point of save and attack boosts if you don't attack and hope to avoid being targetted most of the time anyhow? (I'm putting fighter in quotation marks here because I don't think we've <em>ever</em> had a pure fighter character with 10+levels, but whatever).</li> <li data-xf-list-type="ul">PC's that drop are rare. Player's don't know when it'll happen, so optimizing these saves isn't something they're trying to do with their limited magic budget. It's a nice bonus, but it's not something really critical. And of course, once a battle takes a turn for the worse, there are usually more important things than buffing fort saves to prolong life <em>after</em> you drop - like not dropping in the first place.</li> </ul><p>Still, using a constitution check modified by BAB is a simple fix. The only shame is that it's no longer modified by things like Great Fortitude or similar, but that's no biggie.</p><p></p><p></p><p>I'm really liking this alternative - thanks for the feedback!</p></blockquote><p></p>
[QUOTE="eamon, post: 5902974, member: 51942"] Well, I've used this rule for years by now, and that essentially doesn't happen IME. [LIST] [*]The casters usually don't bother casting these buffs. They'll cast something else except if they [I]know[/I] a big battle is coming up, because they want to conserve spell slots and if you don't want to cast more than a few spells then things like hold person or fireball or whatnot make much more impact than a fairly limited 1 person buff. [*]Most buff spells like that tend to be better on the "fighter" like characters since they also boost offense; not to mention the fact that the fighter will be attacked more (hopefully), so [I]when[/I] the wizard casts something like heroism at all, it's usually on the "fighter". What's the point of save and attack boosts if you don't attack and hope to avoid being targetted most of the time anyhow? (I'm putting fighter in quotation marks here because I don't think we've [I]ever[/I] had a pure fighter character with 10+levels, but whatever). [*]PC's that drop are rare. Player's don't know when it'll happen, so optimizing these saves isn't something they're trying to do with their limited magic budget. It's a nice bonus, but it's not something really critical. And of course, once a battle takes a turn for the worse, there are usually more important things than buffing fort saves to prolong life [I]after[/I] you drop - like not dropping in the first place. [/LIST] Still, using a constitution check modified by BAB is a simple fix. The only shame is that it's no longer modified by things like Great Fortitude or similar, but that's no biggie. I'm really liking this alternative - thanks for the feedback! [/QUOTE]
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