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Death, dying and class balance
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<blockquote data-quote="Libramarian" data-source="post: 6862829" data-attributes="member: 6688858"><p>[MENTION=6787650]Hemlock[/MENTION] Thanks, great post. That's the kind of deep system knowledge I'm looking for here. You didn't touch on the Druid's Wildshape temp HP though; do you not think that's a concern? It looks like that makes them really hard to kill. I think I'm OK with summoning being really powerful (I like summoners). In general I am good with this changing player strategy and making different strategies a bit better or worse. I just want this pressure to be relatively equally distributed across classes, with no characters having a massive undeserved advantage just because of their class. I'm sure you know what I mean.</p><p>I actually did have balance issues running AD&D, not so much between MUs and Fighters but we all felt that one Fighter with 50-something HP at level 5 had an undeserved advantage compared to the other Fighter with 20-something HP at the same level. I think nonrandom HP gain is a very reasonable houserule with Basic and AD&D.</p><p></p><p></p><p></p><p>I don't want to kill PCs! I just want them to die more often. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> I don't like to attack downed PCs, it feels antagonistic. I only do it if it really makes sense for the monster.</p><p></p><p></p><p>I know what I want, thanks! I'm very concerned with fairness and conflicts of interest while DMing. I'm confident in my ability to run a high risk, high reward game where PCs die without the players thinking that I had an inappropriate influence on the outcome.</p><p></p><p>I appreciate the effort you put into your post but I didn't like your scenario very much. It seems with every step you assumed success in the previous step, which means either the challenge is illusionary, or you're willing to scrap the entire scenario if the players fail somewhere along the line. I'm familiar with that style of play from running Call of Cthulhu. That can be fun for sure, but I think that works best with a good AP and an "invisible" system like BRP.</p><p> [MENTION=53980]Fanaelialae[/MENTION] Thanks for your perspective.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6862829, member: 6688858"] [MENTION=6787650]Hemlock[/MENTION] Thanks, great post. That's the kind of deep system knowledge I'm looking for here. You didn't touch on the Druid's Wildshape temp HP though; do you not think that's a concern? It looks like that makes them really hard to kill. I think I'm OK with summoning being really powerful (I like summoners). In general I am good with this changing player strategy and making different strategies a bit better or worse. I just want this pressure to be relatively equally distributed across classes, with no characters having a massive undeserved advantage just because of their class. I'm sure you know what I mean. I actually did have balance issues running AD&D, not so much between MUs and Fighters but we all felt that one Fighter with 50-something HP at level 5 had an undeserved advantage compared to the other Fighter with 20-something HP at the same level. I think nonrandom HP gain is a very reasonable houserule with Basic and AD&D. I don't want to kill PCs! I just want them to die more often. :lol: I don't like to attack downed PCs, it feels antagonistic. I only do it if it really makes sense for the monster. I know what I want, thanks! I'm very concerned with fairness and conflicts of interest while DMing. I'm confident in my ability to run a high risk, high reward game where PCs die without the players thinking that I had an inappropriate influence on the outcome. I appreciate the effort you put into your post but I didn't like your scenario very much. It seems with every step you assumed success in the previous step, which means either the challenge is illusionary, or you're willing to scrap the entire scenario if the players fail somewhere along the line. I'm familiar with that style of play from running Call of Cthulhu. That can be fun for sure, but I think that works best with a good AP and an "invisible" system like BRP. [MENTION=53980]Fanaelialae[/MENTION] Thanks for your perspective. [/QUOTE]
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