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General Tabletop Discussion
*Dungeons & Dragons
Death, dying and class balance
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6862881" data-attributes="member: 6802951"><p>I find this a rather false assumption.</p><p></p><p>5e healing is a lot less "liquid" than any previous edition other than 4th. Editions 1 through 3.5 relied on healing through magic from specific sources, whereas 5e has a significant amount of healing on a per-character basis from HD. Compare to the editions where rest healing was a few points per day, where healing resources were <strong><em>actually</em></strong> pooled together.</p><p></p><p>Furthermore, in 5e compared to 4th ed (and 3rd ed in some cases), defensive-capable classes are much less "sticky". This leads to damage being spread around the party a lot more, rather than the Defender-type classes being able to focus much of the incoming damage upon themselves. In those editions, temp HP given to those classes would almost definitely be used, and thus count as "party temp HP", whereas in 5e there is no guarantee that the character you had just given temp HP to would be the one who would be taking damage. The Moon Druid's temp HP for example can't be considered the party's temp HP because the Mood Druid can't guarantee that she is absorbing damage that would otherwise be applied to the Sorceror for example.</p><p></p><p>The only scenarios where your base assumptions are valid, are those where each character in the entire party is taking constant low-level damage for long enough to seriously deplete all of them during a single encounter. This is a rather rare occurrence: it is more likely that someone will go down due to a bad position or bad luck/crits while some of the rest of the group are relatively healthy.</p><p></p><p>In short, 5e is probably the edition where those assumptions are the <em>least</em> valid.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6862881, member: 6802951"] I find this a rather false assumption. 5e healing is a lot less "liquid" than any previous edition other than 4th. Editions 1 through 3.5 relied on healing through magic from specific sources, whereas 5e has a significant amount of healing on a per-character basis from HD. Compare to the editions where rest healing was a few points per day, where healing resources were [B][I]actually[/I][/B] pooled together. Furthermore, in 5e compared to 4th ed (and 3rd ed in some cases), defensive-capable classes are much less "sticky". This leads to damage being spread around the party a lot more, rather than the Defender-type classes being able to focus much of the incoming damage upon themselves. In those editions, temp HP given to those classes would almost definitely be used, and thus count as "party temp HP", whereas in 5e there is no guarantee that the character you had just given temp HP to would be the one who would be taking damage. The Moon Druid's temp HP for example can't be considered the party's temp HP because the Mood Druid can't guarantee that she is absorbing damage that would otherwise be applied to the Sorceror for example. The only scenarios where your base assumptions are valid, are those where each character in the entire party is taking constant low-level damage for long enough to seriously deplete all of them during a single encounter. This is a rather rare occurrence: it is more likely that someone will go down due to a bad position or bad luck/crits while some of the rest of the group are relatively healthy. In short, 5e is probably the edition where those assumptions are the [I]least[/I] valid. [/QUOTE]
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