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Death, dying and class balance
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<blockquote data-quote="Tony Vargas" data-source="post: 6865714" data-attributes="member: 996"><p>After playing a lot of magic-users, Druid became my favorite class in 1e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Really pretty awesome in a lot of ways, and less of a healing burden.</p><p></p><p>Cleric was easily the least popular class, excepting the barely-there Monk & barely-accessible Bard. It was, however, no less played than the other standbys, because you /needed/ one. Or else.</p><p></p><p>And, while that was my personal experience, and the personal experience of everyone I ever met - again, except the one guy who loved playing evil clerics - it was also the dominant paradigm in the pages of Dragon in that period. Nor did I see it change in the early on-line community, even as Spheres and custom priesthoods made the class more interesting - and in the case of some L&L specialty priests, apparently, broken. </p><p></p><p>Denial of healing burden and the unpopularity of the Cleric seems to be a pretty new thing. Even in the 3e era, it was broadly acknowledged that the game had over-compensated for it by giving us CoDzilla. </p><p></p><p>It was hard to miss: you've got a guy holding a cross in some 1e illos, the spell list leaned heavily towards biblical miracles, turn undead was an obvious reference to holding vampires at bay with a cross, and the blunt-weapon restriction was derived from a certain interpretation of scripture. </p><p></p><p>Level titles, OTOH, were taken from a broad range of religions. You went from cultist to Anglican to Catholic to Tibetan Buddhist amongst other things as you leveled. ;P</p><p></p><p>More potentially interesting than it was in 1e, certainly. And not as bad as 3e's CoDzilla. </p><p></p><p>That's not that bad, at least you can squeeze in a variety of death and other more pagan/fantasy-feel religions via Domains.</p><p></p><p>But better than 1e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6865714, member: 996"] After playing a lot of magic-users, Druid became my favorite class in 1e. ;) Really pretty awesome in a lot of ways, and less of a healing burden. Cleric was easily the least popular class, excepting the barely-there Monk & barely-accessible Bard. It was, however, no less played than the other standbys, because you /needed/ one. Or else. And, while that was my personal experience, and the personal experience of everyone I ever met - again, except the one guy who loved playing evil clerics - it was also the dominant paradigm in the pages of Dragon in that period. Nor did I see it change in the early on-line community, even as Spheres and custom priesthoods made the class more interesting - and in the case of some L&L specialty priests, apparently, broken. Denial of healing burden and the unpopularity of the Cleric seems to be a pretty new thing. Even in the 3e era, it was broadly acknowledged that the game had over-compensated for it by giving us CoDzilla. It was hard to miss: you've got a guy holding a cross in some 1e illos, the spell list leaned heavily towards biblical miracles, turn undead was an obvious reference to holding vampires at bay with a cross, and the blunt-weapon restriction was derived from a certain interpretation of scripture. Level titles, OTOH, were taken from a broad range of religions. You went from cultist to Anglican to Catholic to Tibetan Buddhist amongst other things as you leveled. ;P More potentially interesting than it was in 1e, certainly. And not as bad as 3e's CoDzilla. That's not that bad, at least you can squeeze in a variety of death and other more pagan/fantasy-feel religions via Domains. But better than 1e. [/QUOTE]
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