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Death, Dying and Entitlements.
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<blockquote data-quote="KidSnide" data-source="post: 5558679" data-attributes="member: 54710"><p>I'll join with the chorus that says that it depends on the group and the style of game. I run a 4e game, but with variant rule that make resurrection difficult and uncertain. In the game world, death is usually real death. In the 11 years I've run the game, I've killed two PCs permanently - one a player's full-time character and the other a beloved NPC being piloted by a player during a battle. Both characters died doing something significant, and although the players were saddened, it seemed dramatically appropriate.</p><p></p><p>It's also worth noting that a third character died because the player didn't really understand the rules and how many round the character had to escape the trap. That character was resurrected. In my game resurrection is far more likely if the deceased had not yet "fulfilled his or her destiny", (which is an in-game reason for making it more likely that a character to comes back if he or she died due to OOG stupidity). One other PC lived, but only because the player made his stabilization roll at -9 hit points (back when the game was 3e). </p><p></p><p>I think of my game as cooperative story telling. As a result, I want death to be mostly permanent. However, some of my players have been playing the same character for over a decade. I don't mind if a character dies taking a risk to accomplish something important, but a character like that is almost like a pet. It would be a terrible shame if a 10-year-played character died due to the random whims of the dice without the player first having taking an unusual risk.</p><p></p><p>I certainly don't think that's the "one true way" of running an RPG. However, I also think 4e is excessively focused on the RAW, and that the game would be better served if the rules supported a broader range of gaming styles.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5558679, member: 54710"] I'll join with the chorus that says that it depends on the group and the style of game. I run a 4e game, but with variant rule that make resurrection difficult and uncertain. In the game world, death is usually real death. In the 11 years I've run the game, I've killed two PCs permanently - one a player's full-time character and the other a beloved NPC being piloted by a player during a battle. Both characters died doing something significant, and although the players were saddened, it seemed dramatically appropriate. It's also worth noting that a third character died because the player didn't really understand the rules and how many round the character had to escape the trap. That character was resurrected. In my game resurrection is far more likely if the deceased had not yet "fulfilled his or her destiny", (which is an in-game reason for making it more likely that a character to comes back if he or she died due to OOG stupidity). One other PC lived, but only because the player made his stabilization roll at -9 hit points (back when the game was 3e). I think of my game as cooperative story telling. As a result, I want death to be mostly permanent. However, some of my players have been playing the same character for over a decade. I don't mind if a character dies taking a risk to accomplish something important, but a character like that is almost like a pet. It would be a terrible shame if a 10-year-played character died due to the random whims of the dice without the player first having taking an unusual risk. I certainly don't think that's the "one true way" of running an RPG. However, I also think 4e is excessively focused on the RAW, and that the game would be better served if the rules supported a broader range of gaming styles. -KS [/QUOTE]
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