Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death, Dying and Entitlements.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dracorat" data-source="post: 5558929" data-attributes="member: 40170"><p>I have a lot of DM experience.</p><p></p><p>As a DM, my take on dying is this:</p><p></p><p>When a player dies because his dice just cannot roll "to save his life" no matter how many times it rolls, that sucks.</p><p></p><p>When a player dies because I told him something he acted upon - but he acted upon "the obvious" meaning of my words when I didn't mean them that way - that sucks. (And I mentally kick myself.)</p><p></p><p>When a player dies because I overestimated their ability or underestimated a moster ability - that sucks.</p><p></p><p>but ...</p><p></p><p>When a player dies because he blindly charges in, odds-be-damned and party-be-damned - that's awesome. He learns that he needs to change if he wants to be successful.</p><p></p><p>When a player dies as a last-ditch effort to save his party mates or an NPC - that is also awesome - for the unselfish act of doing so.</p><p></p><p>But as a DM, death is a tool. I have to wield it sometimes as a hammer, sometimes as a feather. In the end, the perfect use of death is to create reward (not dying) for playing well while at the same time offering incentive to consider your action. For if I removed the essence of death all-together, then the plot becomes empty. Victory is assured - I'll just respawn and go at the goal again.</p><p></p><p>So far, I have found the 4E death mechanic to be the best as far as this is concerned, but taking it up a notch, I have found the adventure paths to be the perfect companion to the 4E rules. For even if you fail miserably this gaming session, you start <em>tabula rasa</em> next session and can try again. You need not abandon your character or its concept nor explain their sudden re-emergence. Everyone nods, and then everyone starts rolling the dice again...</p></blockquote><p></p>
[QUOTE="Dracorat, post: 5558929, member: 40170"] I have a lot of DM experience. As a DM, my take on dying is this: When a player dies because his dice just cannot roll "to save his life" no matter how many times it rolls, that sucks. When a player dies because I told him something he acted upon - but he acted upon "the obvious" meaning of my words when I didn't mean them that way - that sucks. (And I mentally kick myself.) When a player dies because I overestimated their ability or underestimated a moster ability - that sucks. but ... When a player dies because he blindly charges in, odds-be-damned and party-be-damned - that's awesome. He learns that he needs to change if he wants to be successful. When a player dies as a last-ditch effort to save his party mates or an NPC - that is also awesome - for the unselfish act of doing so. But as a DM, death is a tool. I have to wield it sometimes as a hammer, sometimes as a feather. In the end, the perfect use of death is to create reward (not dying) for playing well while at the same time offering incentive to consider your action. For if I removed the essence of death all-together, then the plot becomes empty. Victory is assured - I'll just respawn and go at the goal again. So far, I have found the 4E death mechanic to be the best as far as this is concerned, but taking it up a notch, I have found the adventure paths to be the perfect companion to the 4E rules. For even if you fail miserably this gaming session, you start [i]tabula rasa[/i] next session and can try again. You need not abandon your character or its concept nor explain their sudden re-emergence. Everyone nods, and then everyone starts rolling the dice again... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death, Dying and Entitlements.
Top