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Death, Dying and Entitlements.
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<blockquote data-quote="Ourph" data-source="post: 5558987" data-attributes="member: 20239"><p>There are plenty of ways to have in-game consequences that matter to the players other than character death. I don't see why one consequence should be sacrosanct if it is one that the players don't find motivational or fun.</p><p></p><p></p><p>I don't know; I've never had a player ask for that. Have you?</p><p></p><p>If someone did ask for that, I would try to understand why they thought that kind of game sounded fun and work with them to make the game as enjoyable as possible for them. I certainly wouldn't tell them to "get lost" if they were my friend and I was interested in playing a game with them. I also wouldn't expect them to spend their precious leisure time playing a game they found unenjoyable because someone on the internet thought their approach was badwrongfun.</p><p></p><p></p><p>Thanks for the advice. However, neither eliminating death as a consequence, nor providing magic items that appeal to the players and fit the concept they have for their characters requires houseruling anything in any of the games that I play (e.g. 4e, WFRP, CoC, Labyrinth Lord, etc.). So it is not really a problem I'm concerned about.</p></blockquote><p></p>
[QUOTE="Ourph, post: 5558987, member: 20239"] There are plenty of ways to have in-game consequences that matter to the players other than character death. I don't see why one consequence should be sacrosanct if it is one that the players don't find motivational or fun. I don't know; I've never had a player ask for that. Have you? If someone did ask for that, I would try to understand why they thought that kind of game sounded fun and work with them to make the game as enjoyable as possible for them. I certainly wouldn't tell them to "get lost" if they were my friend and I was interested in playing a game with them. I also wouldn't expect them to spend their precious leisure time playing a game they found unenjoyable because someone on the internet thought their approach was badwrongfun. Thanks for the advice. However, neither eliminating death as a consequence, nor providing magic items that appeal to the players and fit the concept they have for their characters requires houseruling anything in any of the games that I play (e.g. 4e, WFRP, CoC, Labyrinth Lord, etc.). So it is not really a problem I'm concerned about. [/QUOTE]
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Death, Dying and Entitlements.
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