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Death, Dying and Entitlements.
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<blockquote data-quote="ForeverSlayer" data-source="post: 5560002" data-attributes="member: 91812"><p>Our specific group is a collection of people who have played together for 10 plus years. Now there are a few other groups that I participate in but the first group is the main group. We play D&D strictly by the book, period. </p><p></p><p>What our DM does not do, and I am glad of this, is essentially write a novel with our D&D characters ahead of time. Drizzt lives because Salvatore doesn't want him dead and he is their main income. Now if you want to write a novel based on the experiences of a group of PC's that have already run their course then that's fine. </p><p></p><p>Predetermined outcomes are essentially worse than playing a video game because when this happens then there is no room for change. I always hated modules that wouldn't let you go and check out that old house over there because there was nothing written for it.</p><p></p><p>Now you could say that a DM can change things on the fly because his player's want to do this or that, well the same can be said for player's who died when they weren't really meant to story wise. It's things like that that make stories in the end that much greater. Just because that guy saved all those children from a burning building that doesn't mean he has a guarantee to live. He may walk out the door the next day and get hit by a car. </p><p></p><p>If you want to remove death from a game then that is perfectly fine, but you will be house ruling it. In reality the designers never really meant for death to be optional because if they did then they would have by RAW made death an option. Sure they give you tips in the DMG 1 and 2 but those are just ideas and not rules. </p><p></p><p>I have seen other games in my day that handle this style of play better than D&D does.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5560002, member: 91812"] Our specific group is a collection of people who have played together for 10 plus years. Now there are a few other groups that I participate in but the first group is the main group. We play D&D strictly by the book, period. What our DM does not do, and I am glad of this, is essentially write a novel with our D&D characters ahead of time. Drizzt lives because Salvatore doesn't want him dead and he is their main income. Now if you want to write a novel based on the experiences of a group of PC's that have already run their course then that's fine. Predetermined outcomes are essentially worse than playing a video game because when this happens then there is no room for change. I always hated modules that wouldn't let you go and check out that old house over there because there was nothing written for it. Now you could say that a DM can change things on the fly because his player's want to do this or that, well the same can be said for player's who died when they weren't really meant to story wise. It's things like that that make stories in the end that much greater. Just because that guy saved all those children from a burning building that doesn't mean he has a guarantee to live. He may walk out the door the next day and get hit by a car. If you want to remove death from a game then that is perfectly fine, but you will be house ruling it. In reality the designers never really meant for death to be optional because if they did then they would have by RAW made death an option. Sure they give you tips in the DMG 1 and 2 but those are just ideas and not rules. I have seen other games in my day that handle this style of play better than D&D does. [/QUOTE]
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