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<blockquote data-quote="Blue" data-source="post: 5561648" data-attributes="member: 20564"><p>Why do you assume that a replacement character will come in at the same level? I don't think that's RAW. (Though now that I think about it, treasure parcels break down a bit with a mixed level party.)</p><p></p><p>One "high lethality" game I really enjoyed was back in AD&D 1st ed. If you died, you rolled up a new level 1 character. With the XP system back then you'd advance quickly because you needed so much less to level compared to higher level characters (XP needed basically doubled every level), but managing to keep your character alive was a big deal. I remember after a year of play having one of the only two original characters in the group of 7-8 as a magic-user (wizard? mage?) and hitting 5th level for big money spells like fireball. Glorious day.</p><p></p><p>Now, that's not the style that I run, but I've been in games over the years where new PCs had fairly hefty penalty that becomes less important over time. Leveling-based penalties had coming one one level down, coming in at min XP for current level, or other scenario that just put you a bit behind the 8-ball compared to other PCs. Of course, these also started in editions where you would lose a level for resurrection, so it was still a level playing field.</p></blockquote><p></p>
[QUOTE="Blue, post: 5561648, member: 20564"] Why do you assume that a replacement character will come in at the same level? I don't think that's RAW. (Though now that I think about it, treasure parcels break down a bit with a mixed level party.) One "high lethality" game I really enjoyed was back in AD&D 1st ed. If you died, you rolled up a new level 1 character. With the XP system back then you'd advance quickly because you needed so much less to level compared to higher level characters (XP needed basically doubled every level), but managing to keep your character alive was a big deal. I remember after a year of play having one of the only two original characters in the group of 7-8 as a magic-user (wizard? mage?) and hitting 5th level for big money spells like fireball. Glorious day. Now, that's not the style that I run, but I've been in games over the years where new PCs had fairly hefty penalty that becomes less important over time. Leveling-based penalties had coming one one level down, coming in at min XP for current level, or other scenario that just put you a bit behind the 8-ball compared to other PCs. Of course, these also started in editions where you would lose a level for resurrection, so it was still a level playing field. [/QUOTE]
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