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Death for all my friends!
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<blockquote data-quote="Whodat" data-source="post: 379259" data-attributes="member: 7386"><p>Dareoon, </p><p></p><p>My players are free to role-play their characters any way they see fit… but like the saying goes: Your right to swing your fist stops at the end of my nose.</p><p></p><p>Explain to them that the situation has become intolerable. It would be unfortunate if you had to make a house rule to solve the problem, but if the players cannot handle themselves in a mature and responsible manner then they leave you with few options. </p><p></p><p>Tell the group that any player who loses a PC to another PC is free to make a new character if they choose, but they cannot bring that character back. The character is permanently dead.</p><p></p><p>As for any PC that intentionally kills another PC… no penalties will be handed out, but should that character die – that’s it. That player cannot bring that character back, and cannot make a new character – effectively removing them from the group.</p><p></p><p>That way there is no “winner” even if the fight is mutual.</p><p></p><p>Actions have consequences even when gaming amongst friends. And nothing can ruin a game session faster than watching two players argue (in character) over something inconsequential. Especially if the tension is being taken away from the game.</p><p></p><p></p><p>Of course, you will have to watch out for the occasional rules-lawyer. Some player might have the bright idea to instigate a fight with another PC and take the fall, then draw up a new character. They might wait and (kak) kill that character – thus eliminating any chance of the player coming back.</p><p></p><p>In that instance, I’d boot the instigator.</p></blockquote><p></p>
[QUOTE="Whodat, post: 379259, member: 7386"] Dareoon, My players are free to role-play their characters any way they see fit… but like the saying goes: Your right to swing your fist stops at the end of my nose. Explain to them that the situation has become intolerable. It would be unfortunate if you had to make a house rule to solve the problem, but if the players cannot handle themselves in a mature and responsible manner then they leave you with few options. Tell the group that any player who loses a PC to another PC is free to make a new character if they choose, but they cannot bring that character back. The character is permanently dead. As for any PC that intentionally kills another PC… no penalties will be handed out, but should that character die – that’s it. That player cannot bring that character back, and cannot make a new character – effectively removing them from the group. That way there is no “winner” even if the fight is mutual. Actions have consequences even when gaming amongst friends. And nothing can ruin a game session faster than watching two players argue (in character) over something inconsequential. Especially if the tension is being taken away from the game. Of course, you will have to watch out for the occasional rules-lawyer. Some player might have the bright idea to instigate a fight with another PC and take the fall, then draw up a new character. They might wait and (kak) kill that character – thus eliminating any chance of the player coming back. In that instance, I’d boot the instigator. [/QUOTE]
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