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*Pathfinder & Starfinder
"Death from Above" attack bonuses?
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<blockquote data-quote="MarauderX" data-source="post: 1044784" data-attributes="member: 9990"><p>I think the final application would have to include an AoO to stop the power gamers from casting <em>fly</em> then pouncing on each opponent using a 'Death from Above' (DFA from now on).  Levitate would also be a little over the top IMO, as each round the attacker could use a DFA to add on to any bonuses they already possess.  </p><p></p><p>Using an opposed spot/hide check and a listen/move silently check would have to apply in my game, as you would not get the AoO if the attacker succeeded at both.  Bonuses for spotting an attacker would apply of course, as would surprise and such.  I like the route that it would take, as it would be possible for a shadowdancer to more easily perform the above tactic than a crazed barbarian.  </p><p></p><p>Even if the defender doesn't get the AoO, she can still manage to get off an AoO if the attacker decides he wants to move out of the defenders threatened area to prevent any cheesy tactics involving DFA and then Mobility to fly away.  The attacker would have to tumble to get away with no AoO form the defender, making the DFA a very cool trick for rogues.  He could do a DFA, tumble, then fly away to hide; rinse and repeat.  Now this brings up a whole other topic -- how do I "tumble-fly?"  </p><p></p><p>Being a defender, this is similar to a hit-and-run tactic by enemies with a higher movement rate than the party.  The attackers charge the party, attack, and use Mobility and tumble to the other side of the party.  Then the party uses their initiative to chase and make some attacks on them before they tumble and run to safety.  The attackers didn't get away without the defenders getting at least one swipe at them, and I think DFA should be at least be the same.  </p><p></p><p>I really like some of the attack bonuses mentioned, and will probably incorporate them into my game as a DM.</p><p></p><p>As far as damage, I am thinking it could be dealt in a few ways -</p><p>1.  as a bonus to Str (of, say, +2?) for striking with a weapon or unarmed strike </p><p>2.  d4 (or d6, d8...d20??) with or without an attack</p><p>3.  additional d4 (or d6) to attack for every 10 tons...er...I mean 200 lbs. </p><p>4.  additional d4 (or d6) to attack, plus d4 (d6) for each size catagory larger than the defender.</p><p></p><p>I am leaning towards option 3 or 4, as they follow more closely to how weight does damage.  I don't see many halflings doing a DFA and making it count vs. ogre barbarians, but I do see an ogre barbarian squashing 2+ halflings in a DFA.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1044784, member: 9990"] I think the final application would have to include an AoO to stop the power gamers from casting [I]fly[/I] then pouncing on each opponent using a 'Death from Above' (DFA from now on). Levitate would also be a little over the top IMO, as each round the attacker could use a DFA to add on to any bonuses they already possess. Using an opposed spot/hide check and a listen/move silently check would have to apply in my game, as you would not get the AoO if the attacker succeeded at both. Bonuses for spotting an attacker would apply of course, as would surprise and such. I like the route that it would take, as it would be possible for a shadowdancer to more easily perform the above tactic than a crazed barbarian. Even if the defender doesn't get the AoO, she can still manage to get off an AoO if the attacker decides he wants to move out of the defenders threatened area to prevent any cheesy tactics involving DFA and then Mobility to fly away. The attacker would have to tumble to get away with no AoO form the defender, making the DFA a very cool trick for rogues. He could do a DFA, tumble, then fly away to hide; rinse and repeat. Now this brings up a whole other topic -- how do I "tumble-fly?" Being a defender, this is similar to a hit-and-run tactic by enemies with a higher movement rate than the party. The attackers charge the party, attack, and use Mobility and tumble to the other side of the party. Then the party uses their initiative to chase and make some attacks on them before they tumble and run to safety. The attackers didn't get away without the defenders getting at least one swipe at them, and I think DFA should be at least be the same. I really like some of the attack bonuses mentioned, and will probably incorporate them into my game as a DM. As far as damage, I am thinking it could be dealt in a few ways - 1. as a bonus to Str (of, say, +2?) for striking with a weapon or unarmed strike 2. d4 (or d6, d8...d20??) with or without an attack 3. additional d4 (or d6) to attack for every 10 tons...er...I mean 200 lbs. 4. additional d4 (or d6) to attack, plus d4 (d6) for each size catagory larger than the defender. I am leaning towards option 3 or 4, as they follow more closely to how weight does damage. I don't see many halflings doing a DFA and making it count vs. ogre barbarians, but I do see an ogre barbarian squashing 2+ halflings in a DFA. [/QUOTE]
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"Death from Above" attack bonuses?
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