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Death in 4e
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<blockquote data-quote="Lancelot" data-source="post: 4471856" data-attributes="member: 30022"><p>Plenty of dead PCs in my 4e campaigns, including two complete TPKs.</p><p></p><p>As previously mentioned, the big difference in 4e (from my experience) is that the players had a chance. Nearly every single death was a direct result of poor player choices or after many rounds of combat. Not one was the dreaded "Stupid orcs with x3-crit greataxes..." or "I failed my save against the basilisk...".</p><p></p><p>I'm keeping a record of race/class casualties from my campaigns. Out of 15 deaths so far, it's the defenders and melee strikers (rangers, rogues) who are most prone to being hacked up - as you would expect. The most unkillable character so far is a con-build warlock. Tons of healing surges, bloodcut armor, high hit points, running round with concealment at range... But even the warlock had been put into negative digits on occasion.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4471856, member: 30022"] Plenty of dead PCs in my 4e campaigns, including two complete TPKs. As previously mentioned, the big difference in 4e (from my experience) is that the players had a chance. Nearly every single death was a direct result of poor player choices or after many rounds of combat. Not one was the dreaded "Stupid orcs with x3-crit greataxes..." or "I failed my save against the basilisk...". I'm keeping a record of race/class casualties from my campaigns. Out of 15 deaths so far, it's the defenders and melee strikers (rangers, rogues) who are most prone to being hacked up - as you would expect. The most unkillable character so far is a con-build warlock. Tons of healing surges, bloodcut armor, high hit points, running round with concealment at range... But even the warlock had been put into negative digits on occasion. [/QUOTE]
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