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Death in 4e
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<blockquote data-quote="Herremann the Wise" data-source="post: 4472098" data-attributes="member: 11300"><p>If an encounter is tough enough that it can send two characters quickly into the negatives, then either:</p><p>- The PCs have launched themselves into an encounter too difficult for them or without enough caution or good tactics.</p><p>- The DMs playing hardball</p><p>- The PCs were just plain unlucky.</p><p></p><p>In the games I have played in so far, we have not had more than 1 character down at any one time. I've played a Tiefling Warlord (Int/Tactical) farely well I think and perhaps that has helped balance things out, buffering dangerous situations so that certain characters survive. I've wondered actually how our group would have gone if I was playing a cleric, rather than a tactically based warlord - maybe quite a bit worse. Warlords seem to be very handy in this respect.</p><p></p><p>One thing I have noticed in the games I have played is:</p><p>- Players perceive 4E as less deadly.</p><p>- Players playing the WotC modules expect them to be balanced/not too deadly. (Irontooth was obviously and will obviously be a surprise for some).</p><p>As such, players foist their characters into situations expecting them to survive and thus perhaps react expediently to an encounter rather than tactically. This actually shifts a fair amount of advantage towards the DMs side of the screen - thus making 4E quite deadly.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4472098, member: 11300"] If an encounter is tough enough that it can send two characters quickly into the negatives, then either: - The PCs have launched themselves into an encounter too difficult for them or without enough caution or good tactics. - The DMs playing hardball - The PCs were just plain unlucky. In the games I have played in so far, we have not had more than 1 character down at any one time. I've played a Tiefling Warlord (Int/Tactical) farely well I think and perhaps that has helped balance things out, buffering dangerous situations so that certain characters survive. I've wondered actually how our group would have gone if I was playing a cleric, rather than a tactically based warlord - maybe quite a bit worse. Warlords seem to be very handy in this respect. One thing I have noticed in the games I have played is: - Players perceive 4E as less deadly. - Players playing the WotC modules expect them to be balanced/not too deadly. (Irontooth was obviously and will obviously be a surprise for some). As such, players foist their characters into situations expecting them to survive and thus perhaps react expediently to an encounter rather than tactically. This actually shifts a fair amount of advantage towards the DMs side of the screen - thus making 4E quite deadly. Best Regards Herremann the Wise [/QUOTE]
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