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Death in 4e
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<blockquote data-quote="Ourph" data-source="post: 4472913" data-attributes="member: 20239"><p>I very much doubt it. 4e rewards good teamwork. In addition to doing smart strategic things like actually talking to NPCs to gather information, scouting an area before rushing in and starting to kill things and forming a plan of action before kicking in a door, the four "good" players also do an excellent job of meshing their tactics as a team.</p><p></p><p>One of the less skilled players almost always plays a Paladin who rushes in at the front of the party, pays no attention to his tactical positioning, uses his Div. Challenge sub-optimally, tends to use his Lay on Hands ability in a desperate attempt to save himself very early in an encounter and generally gets in the way of some of the tactics that the other team members are trying to employ. He's not a bad guy and he doesn't intentionally screw things up, IMO he has an attention problem that makes it difficult for him to keep track of what the other players are doing and how he can best mesh his actions to contribute to the overall plan.</p><p></p><p>If anything, that player is making the team less effective. The fact that he usually goes unconscious within the first few rounds of a fight means he's only contributing half what he might if he kept himself alive a little longer. It also means he is draining the "healing pool" by requiring healing to stay alive where a better player wouldn't. Far from helping, being a "damage soak" is using up team resources, because he's soaking damage that otherwise might not have been dealt. Plus, he's doing a poor job in his role as Defender because he rarely puts himself in a position to soak damage in a way that actually prevents squishies from getting hit. Fortunately, one of the "good" players is playing a Fighter, so they have some buffer.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4472913, member: 20239"] I very much doubt it. 4e rewards good teamwork. In addition to doing smart strategic things like actually talking to NPCs to gather information, scouting an area before rushing in and starting to kill things and forming a plan of action before kicking in a door, the four "good" players also do an excellent job of meshing their tactics as a team. One of the less skilled players almost always plays a Paladin who rushes in at the front of the party, pays no attention to his tactical positioning, uses his Div. Challenge sub-optimally, tends to use his Lay on Hands ability in a desperate attempt to save himself very early in an encounter and generally gets in the way of some of the tactics that the other team members are trying to employ. He's not a bad guy and he doesn't intentionally screw things up, IMO he has an attention problem that makes it difficult for him to keep track of what the other players are doing and how he can best mesh his actions to contribute to the overall plan. If anything, that player is making the team less effective. The fact that he usually goes unconscious within the first few rounds of a fight means he's only contributing half what he might if he kept himself alive a little longer. It also means he is draining the "healing pool" by requiring healing to stay alive where a better player wouldn't. Far from helping, being a "damage soak" is using up team resources, because he's soaking damage that otherwise might not have been dealt. Plus, he's doing a poor job in his role as Defender because he rarely puts himself in a position to soak damage in a way that actually prevents squishies from getting hit. Fortunately, one of the "good" players is playing a Fighter, so they have some buffer. [/QUOTE]
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