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Death in 4e
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<blockquote data-quote="TerraDave" data-source="post: 4472967" data-attributes="member: 22260"><p>So, you know how boxing gloves actually made it easier to punch hard...</p><p></p><p>4E plays differently then it reads. And this is one of the best examples. </p><p></p><p>-DMs see PCs as tougher (especially at low levels), and feel that they don't have to "hold back", and are encouraged by official guidance not to.</p><p></p><p>-(as Mustrum_Ridcully explained) Thanks to healing surges and per encounter powers the baseline for encounters has went from "not quite a cake-walk" to "almost even". Probably the bigest factor. </p><p></p><p>-(as Meric noted) do not underestimate ongoing damage. This is what really stuck out in my own limited experience as a player. Its part of the pattern noted above of "being able to see death coming", and with two or three ongoing effects, it will.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4472967, member: 22260"] So, you know how boxing gloves actually made it easier to punch hard... 4E plays differently then it reads. And this is one of the best examples. -DMs see PCs as tougher (especially at low levels), and feel that they don't have to "hold back", and are encouraged by official guidance not to. -(as Mustrum_Ridcully explained) Thanks to healing surges and per encounter powers the baseline for encounters has went from "not quite a cake-walk" to "almost even". Probably the bigest factor. -(as Meric noted) do not underestimate ongoing damage. This is what really stuck out in my own limited experience as a player. Its part of the pattern noted above of "being able to see death coming", and with two or three ongoing effects, it will. [/QUOTE]
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