Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Death in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 4473382" data-attributes="member: 18280"><p>I should note that this is not what I meant when I said that what can challenge the PCs without killing them has become narrower.</p><p></p><p>The way I see it,</p><p></p><p>X = what you can recover from after a fight. This includes not only hit points, but also ability uses and resources (equipment)</p><p></p><p>Y = what you cannot recover from after a fight, but that which does not kill you (including expended abilities, resources, etc.).</p><p></p><p>z = what it takes to kill you.</p><p></p><p>In general, X + Y = Z.</p><p></p><p>The broader the band of X, the more fights you can have in a single day. But, if the fight doesn't threaten Y, then it is ultimately a speed bump. Therefore, it is the width of Y that determines the range of potentially meaningful fights. The more Y you can strip away from a character, the more the character can be meaningfully "hurt" from the fight without necessarily being threatened by death.</p><p></p><p>IMHO, the X band in 4e is wider than in earlier editions, meaning that you can have far more fights, but the Y band is narrower, meaning that there is a smaller range between "meaningful" and "dead".</p><p></p><p>As the shine wears off, I predict that players will begin to discover that fights threating only X are speed bumps, and will not be interested in them. They will want fights that threaten Y. And they will learn tricks (as gamers do) to broaden the band of X, encroaching on what was Y, to increase their chances of "winning".</p><p></p><p>And I suspect that there will be splatbooks to help them do that, because that's what sells.</p><p></p><p>The neat thing about this is that it is a prediction, so whether I am right or wrong (while being somewhat subjective, as we seem utterly unable to register the number of complaints made as a community until WotC does it for us!) is at least theoretically knowable.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4473382, member: 18280"] I should note that this is not what I meant when I said that what can challenge the PCs without killing them has become narrower. The way I see it, X = what you can recover from after a fight. This includes not only hit points, but also ability uses and resources (equipment) Y = what you cannot recover from after a fight, but that which does not kill you (including expended abilities, resources, etc.). z = what it takes to kill you. In general, X + Y = Z. The broader the band of X, the more fights you can have in a single day. But, if the fight doesn't threaten Y, then it is ultimately a speed bump. Therefore, it is the width of Y that determines the range of potentially meaningful fights. The more Y you can strip away from a character, the more the character can be meaningfully "hurt" from the fight without necessarily being threatened by death. IMHO, the X band in 4e is wider than in earlier editions, meaning that you can have far more fights, but the Y band is narrower, meaning that there is a smaller range between "meaningful" and "dead". As the shine wears off, I predict that players will begin to discover that fights threating only X are speed bumps, and will not be interested in them. They will want fights that threaten Y. And they will learn tricks (as gamers do) to broaden the band of X, encroaching on what was Y, to increase their chances of "winning". And I suspect that there will be splatbooks to help them do that, because that's what sells. The neat thing about this is that it is a prediction, so whether I am right or wrong (while being somewhat subjective, as we seem utterly unable to register the number of complaints made as a community until WotC does it for us!) is at least theoretically knowable. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death in 4e
Top