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Death in Freeport 3.5 Re-Recruiting (Closed)
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<blockquote data-quote="Voadam" data-source="post: 4461942" data-attributes="member: 2209"><p>Neurotic.</p><p></p><p>One of the house rules is that everyone is neutral at base, it is only clerics, paladins, or other alignment power-touched classes, outsiders with alignment descriptors, etc. who gain different alignments. If you want to be Good as a Deneir touched character that is fine, but he is NG and not LG.</p><p></p><p>I'm leaning more and more towards changing truespeak from a skill to a class level +int check vs DC 10+CR target. This is straightforward and removes the need to squeeze every possible skill enhancement from every character resource possible while maintaining the desired success ratio for equal challenge opponents. This would mean reassigning your skill focus feat and reallocating some skill points. Thoughts?</p><p></p><p>I've allowed traits but not flaws so far from UA. I have recently purchased Adamant Entertainment's Character Drawbacks product which has a neat idea for flaw type mechanics that I like. Instead of taking a flaw in return for a feat I will allow them to grant an extra set of skill points similar to the human skill point bonus. The product grants only 4 skill points extra, but I want to keep my calculation math easier and I don't think it would be too much power (I already had a feat that does exactly that). Note that this does not change the max rank cap on individual skills (level +3).</p></blockquote><p></p>
[QUOTE="Voadam, post: 4461942, member: 2209"] Neurotic. One of the house rules is that everyone is neutral at base, it is only clerics, paladins, or other alignment power-touched classes, outsiders with alignment descriptors, etc. who gain different alignments. If you want to be Good as a Deneir touched character that is fine, but he is NG and not LG. I'm leaning more and more towards changing truespeak from a skill to a class level +int check vs DC 10+CR target. This is straightforward and removes the need to squeeze every possible skill enhancement from every character resource possible while maintaining the desired success ratio for equal challenge opponents. This would mean reassigning your skill focus feat and reallocating some skill points. Thoughts? I've allowed traits but not flaws so far from UA. I have recently purchased Adamant Entertainment's Character Drawbacks product which has a neat idea for flaw type mechanics that I like. Instead of taking a flaw in return for a feat I will allow them to grant an extra set of skill points similar to the human skill point bonus. The product grants only 4 skill points extra, but I want to keep my calculation math easier and I don't think it would be too much power (I already had a feat that does exactly that). Note that this does not change the max rank cap on individual skills (level +3). [/QUOTE]
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Death in Freeport 3.5 Re-Recruiting (Closed)
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