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Death in Freeport Rogues Gallery
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<blockquote data-quote="Voadam" data-source="post: 3883791" data-attributes="member: 2209"><p><strong>Character mechanics bullets</strong></p><p></p><p>Character mechanics bullets</p><p></p><p>Anton Forbeck <span style="color: DarkOrange">DarkOrange</span></p><p>Human Gestalt Swashbuckler/Aristocrat</p><p>Move 30 ft.</p><p>Hp 12</p><p>AC 15 (+3 armor, +2 dex) T12, FF13</p><p>Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 12</p><p>F +4, R +2, W +2</p><p>BAB +1, grapple +0, init +2</p><p>rapier +4 1d6-1 19-20 piercing </p><p>dagger +3 1d4-1 19-20 RI 10'</p><p>Feats: Skill Focus (Sense Motive), Weapon Finesse, Weapon Focus (Rapier)</p><p>Listen +2 Spot +2, </p><p>Common, Dwarven, Gnomish </p><p>Gear: Studded Leather Armor, Rapier, Dagger, Waterskin, whetstone, flint/steel, ink pen, ink, paper, sigent ring, sealing wax, backpack, belt pouch, flask, sword cleaning cloth</p><p></p><p></p><p>Wilbur Warrington <span style="color: YellowGreen">YellowGreen</span></p><p>Human Cloistered Cleric</p><p>Move 30 ft.</p><p>Hp 11</p><p>AC 15 (+3 armor, +2 dex) T12, FF13</p><p>Str 10, Dex 14, Con 14, Int 14, Wis 16, Cha 10</p><p>F +4, R +2, W +5</p><p>BAB +0, grapple +0, init +2</p><p>Morningstar +0 d8</p><p>Dagger +0 melee/+2 ranged d4 19-20 RI 10'</p><p>Sling +2 d4 RI 50'</p><p>Feats: Spellweaving, Toughness,</p><p>Listen +3 Spot +3, </p><p>Common, Abyssal, Celestial, Draconic, Elven </p><p>Immune Fear, Freedom 1/day, Bardic Lore</p><p>Gear: studded leather, morning star, dagger, sling, stones, mirror, holy symbol, backpack, bed roll, rope, 4 sunrods, food, water, level 1 scroll, 1 gp, 8 cp.</p><p></p><p>Logan Artimus <span style="color: Teal">Teal</span></p><p>Human Truespeaker 1</p><p>Move 30 ft.</p><p>Hp 10</p><p>AC 14 (+3 armor, +1 dex) T12, FF13</p><p>Str 10, Dex 12, Con 14, Int 16, Wis 12, Cha 14</p><p>F +3, R +2, W +4</p><p>BAB +0, grapple +0, init +1</p><p>Longspear +0 melee 1d8 x3 reach</p><p>Dagger +0 melee 1d4 19-20</p><p>Dagger +1 ranged 1d4 19-20 10' RI </p><p>Light Crossbow +1 ranged 1d6 19-20 80' RI </p><p>Feats: Godtouched (denier), Luck of Heroes</p><p>Listen +0 Spot +0, </p><p>Common, Draconic, Giant (dwarven), Fey (elvish), orcish, celestial</p><p>Inertia Surge +4 on check (DC 10+CR)</p><p>Gear: studded leather, longspear, dagger, light crossbow, backpack, book of names, ink and quills. Scholars clothes.</p><p></p><p></p><p>Old characters[sblock]</p><p>Arcata (<span style="color: Magenta">Magenta</span>)</p><p>Human Beguiler 1</p><p>Move 30 ft.</p><p>Hp 9</p><p>AC 14 (+2 armor, +2 dex) T12, FF12</p><p>Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 15</p><p>F +2, R +2, W +2</p><p>BAB +0, grapple -1, init +2</p><p>Rapier -1 1d6-1 19-20</p><p>Feats: Born Leader, Toughness, </p><p>Listen +0 Spot +0, </p><p>Common, Giant(Dwarvish), Fey(Elvish), Draconic, </p><p>Spells: DC 13+spell level +1 for compulsions</p><p>1 4 (Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm, Ventriloquism)</p><p>0 5 (Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic) </p><p>Gear: leather armor, travelling clothes, rapier, signet ring, 2 belt pouches, spell component pouch, Lucius Secret Journal, 43gp</p><p></p><p>Justin Gilbert Muir <span style="color: RoyalBlue">RoyalBlue</span></p><p>Human Bard</p><p>Move 30 ft.</p><p>Hp 8</p><p>AC 12 (+0 armor, +2 dex) T12, FF10</p><p>Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 16</p><p>F +0, R +5, W +2</p><p>BAB +0, grapple +0, init +3</p><p>rapier +0 1d6 19-20</p><p>dagger +0 melee +3 ranged d4 19-20 RI 10'</p><p>Sap +0 d4 nonlethal </p><p>Feats: Deft Hands, Investigator, </p><p>Listen +0 Spot +0, </p><p>Common, Dwarven, Halfling, </p><p>Gear: rapier, dagger, sap, signet ring, bard outfit, potion of healing, 50 gp, </p><p></p><p>Dogrynn the Reaver</p><p>Sibeccai Gestalt weaponmaster/Anima</p><p>Move 20 ft.</p><p>Hp 13</p><p>AC 16 (+4 armor, +2 shield, +0 dex) T10, FF16</p><p>Str 16, Dex 10, Con 16, Int 8, Wis 8, Cha 10</p><p>F +5, R +0, W -1</p><p>BAB +1, grapple +4, init +0</p><p>Scimitar +6 1d6+3 18-20 slashing </p><p>Javelin +1 1d6+1 RI 30' </p><p>Feats: Weapon Focus: Scimitar</p><p>Listen +1 Spot +1, Low Light Vision</p><p>Common, Giant </p><p>Favored Weapon Scimitar, Critical Strike,</p><p>Move Space 5/day</p><p>Gear: Scimitar, scale mail, heavy wooden shield, backpack, waterskin, explorer's outfit, 35gp</p><p></p><p>Hinjo</p><p>Lasserator monk 1</p><p>Move 30 ft.</p><p>Hp 13</p><p>AC 17 (+4 armor, +1 dex, +1 wis, +1 dodge) T13, FF14</p><p>Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 10</p><p>F +4, R +3, W +2</p><p>BAB +0, grapple +3, init +1</p><p>Longsword +4 melee 1d8+3, 19-20</p><p>Dagger +3 melee 1d3+3, 19-20</p><p>Unarmed +3 melee 1d3+3</p><p>Dagger +1 ranged 1d4+3 19-20 RI 10' </p><p>Feats: dodge, Improved Unarmed Strike, Weapon Focus Great Sword</p><p>Listen +2 Spot +2, </p><p>Common, </p><p>Gear: Longsword, Dagger, Chain shirt, blank book of pages. </p><p></p><p>Rikki Bone-Sticks</p><p>Human Gestalt Rogue1/Witch1 </p><p>Move 30 ft.</p><p>Hp 7</p><p>AC 13 (+2 armor, +1 dex) T11, FF12</p><p>Str 8, Dex 12, Con 8, Int 12, Wis 14, Cha 10</p><p>F +2, R +3, W +4</p><p>BAB +0, grapple -1, init +1</p><p>Quarterstaff -1 1d6-1 (1d6 sneak attack)</p><p>dagger -1 melee 1d4 19-20 (1d6 sneak attack)</p><p>dagger +1 ranged 1d4-1 19-20 RI 10' (1d6 sneak attack)</p><p>Feats: Mind Over Matter, Soothsaying,</p><p>Listen +2 Spot +2, </p><p>Common, </p><p>Spells: DC 13+spell level </p><p>1 4 Cure Light Wounds, Sleep, </p><p>0 5 Daze, Mending, Prestidigitation, Sobriety</p><p>Gear: carved sticks of ivory (for fortune telling), dagger, quarterstaff, leather armour, traveller's outfit, Healer's kit, spell component pouch 32gp</p><p></p><p>Grockuprim</p><p>Half-Copper Dragon Green Orc</p><p>Dragon 1</p><p>Move 30 ft.</p><p>Hp 12</p><p>AC 15 (+5 armor, +0 dex) T 10, FF 15</p><p>Str 26, Dex 10, Con 10, Int 8, Wis 6, Cha 8</p><p>F +2, R +2, W +0</p><p>BAB +1, grapple +9, init +0</p><p>claw +9 1d4+9 slashing</p><p>2 claws +9 1d4+8 slashing, bite +4 1d6+4 piercing</p><p>Feats: Improved Natural Armor, </p><p>Listen +0 Spot +0, </p><p>Common, Goblin(Orc),</p><p>Low-light Vision, Darkvision 60ft, Light Sensitivity (<a href="http://www.d20srd.org/srd/conditionSummary.htm#dazzled" target="_blank">dazzled</a> in sunlight/daylight)</p><p>Immunities (Sleep, Paralysis Effects & Acid)</p><p>Breath Weapon (60ft. line of acid, 1/day, 6d8 damage, Ref DC 11 for 1/2), </p><p>Gear: clothes, belt pouch 99 gp</p><p></p><p>[/sblock]</p><p></p><p>Template</p><p>Race Class Level</p><p>Move X ft.</p><p>Hp X</p><p>AC X (+X armor, +X dex) TX, FFX</p><p>Str X, Dex X, Con X, Int X, Wis X, Cha X</p><p>F +X, R +X, W +X</p><p>BAB +X, grapple +X, init +X</p><p>weapon +X 1dX </p><p>Feats: X</p><p>Listen +X Spot +X, </p><p>Common, </p><p>Gear: X</p></blockquote><p></p>
[QUOTE="Voadam, post: 3883791, member: 2209"] [b]Character mechanics bullets[/b] Character mechanics bullets Anton Forbeck [COLOR="DarkOrange"]DarkOrange[/COLOR] Human Gestalt Swashbuckler/Aristocrat Move 30 ft. Hp 12 AC 15 (+3 armor, +2 dex) T12, FF13 Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 12 F +4, R +2, W +2 BAB +1, grapple +0, init +2 rapier +4 1d6-1 19-20 piercing dagger +3 1d4-1 19-20 RI 10' Feats: Skill Focus (Sense Motive), Weapon Finesse, Weapon Focus (Rapier) Listen +2 Spot +2, Common, Dwarven, Gnomish Gear: Studded Leather Armor, Rapier, Dagger, Waterskin, whetstone, flint/steel, ink pen, ink, paper, sigent ring, sealing wax, backpack, belt pouch, flask, sword cleaning cloth Wilbur Warrington [COLOR="YellowGreen"]YellowGreen[/COLOR] Human Cloistered Cleric Move 30 ft. Hp 11 AC 15 (+3 armor, +2 dex) T12, FF13 Str 10, Dex 14, Con 14, Int 14, Wis 16, Cha 10 F +4, R +2, W +5 BAB +0, grapple +0, init +2 Morningstar +0 d8 Dagger +0 melee/+2 ranged d4 19-20 RI 10' Sling +2 d4 RI 50' Feats: Spellweaving, Toughness, Listen +3 Spot +3, Common, Abyssal, Celestial, Draconic, Elven Immune Fear, Freedom 1/day, Bardic Lore Gear: studded leather, morning star, dagger, sling, stones, mirror, holy symbol, backpack, bed roll, rope, 4 sunrods, food, water, level 1 scroll, 1 gp, 8 cp. Logan Artimus [COLOR="Teal"]Teal[/COLOR] Human Truespeaker 1 Move 30 ft. Hp 10 AC 14 (+3 armor, +1 dex) T12, FF13 Str 10, Dex 12, Con 14, Int 16, Wis 12, Cha 14 F +3, R +2, W +4 BAB +0, grapple +0, init +1 Longspear +0 melee 1d8 x3 reach Dagger +0 melee 1d4 19-20 Dagger +1 ranged 1d4 19-20 10' RI Light Crossbow +1 ranged 1d6 19-20 80' RI Feats: Godtouched (denier), Luck of Heroes Listen +0 Spot +0, Common, Draconic, Giant (dwarven), Fey (elvish), orcish, celestial Inertia Surge +4 on check (DC 10+CR) Gear: studded leather, longspear, dagger, light crossbow, backpack, book of names, ink and quills. Scholars clothes. Old characters[sblock] Arcata ([COLOR="Magenta"]Magenta[/COLOR]) Human Beguiler 1 Move 30 ft. Hp 9 AC 14 (+2 armor, +2 dex) T12, FF12 Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 15 F +2, R +2, W +2 BAB +0, grapple -1, init +2 Rapier -1 1d6-1 19-20 Feats: Born Leader, Toughness, Listen +0 Spot +0, Common, Giant(Dwarvish), Fey(Elvish), Draconic, Spells: DC 13+spell level +1 for compulsions 1 4 (Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm, Ventriloquism) 0 5 (Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic) Gear: leather armor, travelling clothes, rapier, signet ring, 2 belt pouches, spell component pouch, Lucius Secret Journal, 43gp Justin Gilbert Muir [COLOR="RoyalBlue"]RoyalBlue[/COLOR] Human Bard Move 30 ft. Hp 8 AC 12 (+0 armor, +2 dex) T12, FF10 Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 16 F +0, R +5, W +2 BAB +0, grapple +0, init +3 rapier +0 1d6 19-20 dagger +0 melee +3 ranged d4 19-20 RI 10' Sap +0 d4 nonlethal Feats: Deft Hands, Investigator, Listen +0 Spot +0, Common, Dwarven, Halfling, Gear: rapier, dagger, sap, signet ring, bard outfit, potion of healing, 50 gp, Dogrynn the Reaver Sibeccai Gestalt weaponmaster/Anima Move 20 ft. Hp 13 AC 16 (+4 armor, +2 shield, +0 dex) T10, FF16 Str 16, Dex 10, Con 16, Int 8, Wis 8, Cha 10 F +5, R +0, W -1 BAB +1, grapple +4, init +0 Scimitar +6 1d6+3 18-20 slashing Javelin +1 1d6+1 RI 30' Feats: Weapon Focus: Scimitar Listen +1 Spot +1, Low Light Vision Common, Giant Favored Weapon Scimitar, Critical Strike, Move Space 5/day Gear: Scimitar, scale mail, heavy wooden shield, backpack, waterskin, explorer's outfit, 35gp Hinjo Lasserator monk 1 Move 30 ft. Hp 13 AC 17 (+4 armor, +1 dex, +1 wis, +1 dodge) T13, FF14 Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 10 F +4, R +3, W +2 BAB +0, grapple +3, init +1 Longsword +4 melee 1d8+3, 19-20 Dagger +3 melee 1d3+3, 19-20 Unarmed +3 melee 1d3+3 Dagger +1 ranged 1d4+3 19-20 RI 10' Feats: dodge, Improved Unarmed Strike, Weapon Focus Great Sword Listen +2 Spot +2, Common, Gear: Longsword, Dagger, Chain shirt, blank book of pages. Rikki Bone-Sticks Human Gestalt Rogue1/Witch1 Move 30 ft. Hp 7 AC 13 (+2 armor, +1 dex) T11, FF12 Str 8, Dex 12, Con 8, Int 12, Wis 14, Cha 10 F +2, R +3, W +4 BAB +0, grapple -1, init +1 Quarterstaff -1 1d6-1 (1d6 sneak attack) dagger -1 melee 1d4 19-20 (1d6 sneak attack) dagger +1 ranged 1d4-1 19-20 RI 10' (1d6 sneak attack) Feats: Mind Over Matter, Soothsaying, Listen +2 Spot +2, Common, Spells: DC 13+spell level 1 4 Cure Light Wounds, Sleep, 0 5 Daze, Mending, Prestidigitation, Sobriety Gear: carved sticks of ivory (for fortune telling), dagger, quarterstaff, leather armour, traveller's outfit, Healer's kit, spell component pouch 32gp Grockuprim Half-Copper Dragon Green Orc Dragon 1 Move 30 ft. Hp 12 AC 15 (+5 armor, +0 dex) T 10, FF 15 Str 26, Dex 10, Con 10, Int 8, Wis 6, Cha 8 F +2, R +2, W +0 BAB +1, grapple +9, init +0 claw +9 1d4+9 slashing 2 claws +9 1d4+8 slashing, bite +4 1d6+4 piercing Feats: Improved Natural Armor, Listen +0 Spot +0, Common, Goblin(Orc), Low-light Vision, Darkvision 60ft, Light Sensitivity ([URL=http://www.d20srd.org/srd/conditionSummary.htm#dazzled]dazzled[/URL] in sunlight/daylight) Immunities (Sleep, Paralysis Effects & Acid) Breath Weapon (60ft. line of acid, 1/day, 6d8 damage, Ref DC 11 for 1/2), Gear: clothes, belt pouch 99 gp [/sblock] Template Race Class Level Move X ft. Hp X AC X (+X armor, +X dex) TX, FFX Str X, Dex X, Con X, Int X, Wis X, Cha X F +X, R +X, W +X BAB +X, grapple +X, init +X weapon +X 1dX Feats: X Listen +X Spot +X, Common, Gear: X [/QUOTE]
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