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Death in Freeport
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008320" data-attributes="member: 18387"><p>The first d20 System adventure, <em>Death in Freeport</em> has been rightly chosen the best in the recently held Origins Awards. From an opening scene fit for a Hong Kong action movie, through an increasingly involved plotline with well-placed clues, this mystery for 1st-level characters delivers fast-paced excitement while promising more Freeport fun to come.</p><p></p><p>The author, Chris Pramas, is no stranger to the action genre, having penned the excellent free RPG <span style="color: red"><strong><a href="http://www.wizards.com/dnd/DF_Welcome.asp" target="_blank"><em>Dragon Fist</em></a></strong></span>, and it shows in <em>Death in Freeport</em>. Although primarily a mystery story, the plot is carefully sprinkled with enough fight scenes to keep the hack-'n'-slashers happy. There are also a couple opportunities for the characters to discover that they aren't quite as tough as they thought they were--a little DM maneuvering may be required to keep the characters alive and willing to continue their investigations.</p><p></p><p>The characters will find themselves immersed in a storyline much bigger than the mystery they have set out to solve. Strange things are afoot in Freeport, involving ancient powers from a time before humans and their bipedal cousins roamed the planet. The plot thickens through the next book, <em>Terror in Freeport</em>, and culiminates in <em>Madness in Freeport</em>, so the clues in DiF pointing to larger secrets are actual, fleshed-out adventure hooks.</p><p></p><p>I was pleased to discover nine different Adobe PDF-format Web enhancements for the Freeport setting on Green Ronin's Web site, <span style="color: red"><strong><a href="http://www.greenronin.com/" target="_blank">http://www.greenronin.com/</a></strong></span>. Included in the list is a handy map of the Temple of Knowledge, a central location in <em>Death in Freeport</em>. </p><p></p><p><em>Death in Freeport</em> is beautifully executed, from the excellent Brom cover featuring a meaty skeleton warrior to the easy to read and navigate layout to the gorgeous maps. Some of the interior art looks hastily drawn, but then it probably was--Green Ronin must have cranked this book out to release it at last year's Gen Con, the same time as the Player's Handbook.</p><p></p><p>If you're a d20 System game master and you haven't bought this module, get thee to thy local game store and pick it up, or buy it (almost) straight from the source at <span style="color: red"><strong><a href="http://www.wizards-attic.com/GreenRonind20Products#187" target="_blank">Wizard's Attic</a></strong></span>. If your players have higher level characters, this module would provide a great break--there are even sample first-level characters provided in the back (with beautiful character sketches, to boot!).</p><p></p><p>All in all, <em>Death in Freeport</em> is a rare thing--a first-level adventure that is fun and engaging, and leaves you begging for more.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008320, member: 18387"] The first d20 System adventure, [i]Death in Freeport[/i] has been rightly chosen the best in the recently held Origins Awards. From an opening scene fit for a Hong Kong action movie, through an increasingly involved plotline with well-placed clues, this mystery for 1st-level characters delivers fast-paced excitement while promising more Freeport fun to come. The author, Chris Pramas, is no stranger to the action genre, having penned the excellent free RPG [color=red][b][url=http://www.wizards.com/dnd/DF_Welcome.asp][i]Dragon Fist[/i][/url][/b][/color], and it shows in [i]Death in Freeport[/i]. Although primarily a mystery story, the plot is carefully sprinkled with enough fight scenes to keep the hack-'n'-slashers happy. There are also a couple opportunities for the characters to discover that they aren't quite as tough as they thought they were--a little DM maneuvering may be required to keep the characters alive and willing to continue their investigations. The characters will find themselves immersed in a storyline much bigger than the mystery they have set out to solve. Strange things are afoot in Freeport, involving ancient powers from a time before humans and their bipedal cousins roamed the planet. The plot thickens through the next book, [i]Terror in Freeport[/i], and culiminates in [i]Madness in Freeport[/i], so the clues in DiF pointing to larger secrets are actual, fleshed-out adventure hooks. I was pleased to discover nine different Adobe PDF-format Web enhancements for the Freeport setting on Green Ronin's Web site, [color=red][b][url=http://www.greenronin.com/]http://www.greenronin.com/[/url][/b][/color]. Included in the list is a handy map of the Temple of Knowledge, a central location in [i]Death in Freeport[/i]. [i]Death in Freeport[/i] is beautifully executed, from the excellent Brom cover featuring a meaty skeleton warrior to the easy to read and navigate layout to the gorgeous maps. Some of the interior art looks hastily drawn, but then it probably was--Green Ronin must have cranked this book out to release it at last year's Gen Con, the same time as the Player's Handbook. If you're a d20 System game master and you haven't bought this module, get thee to thy local game store and pick it up, or buy it (almost) straight from the source at [color=red][b][url=http://www.wizards-attic.com/GreenRonind20Products#187]Wizard's Attic[/url][/b][/color]. If your players have higher level characters, this module would provide a great break--there are even sample first-level characters provided in the back (with beautiful character sketches, to boot!). All in all, [i]Death in Freeport[/i] is a rare thing--a first-level adventure that is fun and engaging, and leaves you begging for more. [/QUOTE]
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