Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Death in Freeport
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3898131" data-attributes="member: 8243"><p>ic - Death in Freeport.</p><p></p><p>Hinjo curses the designers of the city as he hurries to the destination. Once again he has managed to get lost in the maze of back streets and alleys that make up much of the city. He hopes that he isn't <em>too</em>. Brother Egil has been good to Hinjo since he arrived in Freeport, and Hinjo would hate to let Brother Egil down. But with a little luck, the tavern should be around the next corner and down the road a little.</p><p></p><p>Hinjo slows as he approaches the tavern. The knot of men pushing through the entrance doesn't look good. Trouble comes in many guises in Freeport. But small groups of burly surly men is one of her more favoured forms. The flash of coloured light from within the tavern pretty much confirms that Trouble is in the house. And more than likely, Egil is in there too. Hinjo quickens his pace once more. Shrugging his shoulders, he settles his sword in place beneath his furs. Hopefully he won't have to use it. Drawing a blade is like sending a love letter to Trouble. With a little luck he should be able to convince the men to let him pass, even if he has to let his fists do the talking.</p><p></p><p>[sblock=ooc]<a href="http://invisiblecastle.com/find.py?id=1384033" target="_blank">Initiative (1d20=8)</a> +1 = 9.</p><p></p><p>Hinjo will attempt to talk his way in. If that is unsuccessful, he will use his Unarmed Strike. Intimidate (CHA) +4, Unarmed +3 melee (1d3+3). He will not draw a blade unless someone else does so first.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3898131, member: 8243"] ic - Death in Freeport. Hinjo curses the designers of the city as he hurries to the destination. Once again he has managed to get lost in the maze of back streets and alleys that make up much of the city. He hopes that he isn't [i]too[/i]. Brother Egil has been good to Hinjo since he arrived in Freeport, and Hinjo would hate to let Brother Egil down. But with a little luck, the tavern should be around the next corner and down the road a little. Hinjo slows as he approaches the tavern. The knot of men pushing through the entrance doesn't look good. Trouble comes in many guises in Freeport. But small groups of burly surly men is one of her more favoured forms. The flash of coloured light from within the tavern pretty much confirms that Trouble is in the house. And more than likely, Egil is in there too. Hinjo quickens his pace once more. Shrugging his shoulders, he settles his sword in place beneath his furs. Hopefully he won't have to use it. Drawing a blade is like sending a love letter to Trouble. With a little luck he should be able to convince the men to let him pass, even if he has to let his fists do the talking. [sblock=ooc][url=http://invisiblecastle.com/find.py?id=1384033]Initiative (1d20=8)[/url] +1 = 9. Hinjo will attempt to talk his way in. If that is unsuccessful, he will use his Unarmed Strike. Intimidate (CHA) +4, Unarmed +3 melee (1d3+3). He will not draw a blade unless someone else does so first.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Death in Freeport
Top