Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death is Final
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grazzt" data-source="post: 5862195" data-attributes="member: 7"><p>I'm honestly good either way. Let death be final with ways to bring back the dead as optional, or make the rules core. Either way I can use or ignore them. I'd imagine there would be less panic and less screaming if the rules for raising the dead are core.</p><p></p><p>Death in my campaign is mostly final in that raise dead magic is a ritual and requires a blood sacrifice (life for a life type stuff); also returning requires a Fort save ala Resurrection Survival from 1e.</p><p></p><p>Death stories:</p><p>#1- My brother's 1e paladin (rolled fairly, one of the only times I ever saw that happen, and one of the few paladins we ever had in a 1e game).... swallowed by a remorhaz, cut out after it was killed, needed like a 95% or something or less on Res Survival and rolled 100. Dead. Forever. We were all in shock, then laughed and moved on. We still talk about it to this day.</p><p></p><p>#2 - Party is setting up to defeat demonic dragon (DemoDragon from the cartoon actually). Magic-user is preparing magic + amulet for ritual. Dragon breathes lightning at him. Fighter jumps in front of magic-user, absorbs full blast of bolt and dies. Magic-user finishes spell, destroys Demodragon. Fighter's Will (remember those on the back of the 1e character sheets?) said "no resurrection magic" so the party carried his body back to town and laid it to rest.</p><p></p><p>There are several others too. Most of them are memorable for one reason or another. Most are still talked about sometimes today (as I have some of the same players now as I did 20+ years ago).</p></blockquote><p></p>
[QUOTE="Grazzt, post: 5862195, member: 7"] I'm honestly good either way. Let death be final with ways to bring back the dead as optional, or make the rules core. Either way I can use or ignore them. I'd imagine there would be less panic and less screaming if the rules for raising the dead are core. Death in my campaign is mostly final in that raise dead magic is a ritual and requires a blood sacrifice (life for a life type stuff); also returning requires a Fort save ala Resurrection Survival from 1e. Death stories: #1- My brother's 1e paladin (rolled fairly, one of the only times I ever saw that happen, and one of the few paladins we ever had in a 1e game).... swallowed by a remorhaz, cut out after it was killed, needed like a 95% or something or less on Res Survival and rolled 100. Dead. Forever. We were all in shock, then laughed and moved on. We still talk about it to this day. #2 - Party is setting up to defeat demonic dragon (DemoDragon from the cartoon actually). Magic-user is preparing magic + amulet for ritual. Dragon breathes lightning at him. Fighter jumps in front of magic-user, absorbs full blast of bolt and dies. Magic-user finishes spell, destroys Demodragon. Fighter's Will (remember those on the back of the 1e character sheets?) said "no resurrection magic" so the party carried his body back to town and laid it to rest. There are several others too. Most of them are memorable for one reason or another. Most are still talked about sometimes today (as I have some of the same players now as I did 20+ years ago). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death is Final
Top