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Death is Final
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<blockquote data-quote="KesselZero" data-source="post: 5862278" data-attributes="member: 6689976"><p>I don't usually want death to be final final, so there should at least be guidance on how to avoid those rip-up-your-character-sheet-and-sit-the-rest-of-the-night-out moments. I do hope that they flatten the power curve so bringing a 1st-level new character in, which has always been what I do if players don't want to get rezzed, is more doable. I also hope that character creation is easy enough that a player can roll up a new PC at the table, or at least won't have to spend tons of time on it at home.</p><p> </p><p>I also love making resurrection part of the story. When I was a kid I had a long-running 2e thief whom I adored, but who got killed. The DM let him get rezzed, but he somehow ended up sharing a brain with a stupid barbarian. Upon coming back to life my PC was compelled to search out this barbarian's grave and recover his beloved club Orcbasher, and for the rest of his life the poor thief was struggling with this voice in his head that just wanted him to go around assaulting orcs all the time.</p><p> </p><p>In my current campaign, I had a PC who was the lone survivor of a town destroyed by an evil empire's navy. The party came up against the spirit of the captain who led the raid, and so the PC rushed into battle with him-- and was promptly killed dead. I told the player that until the PC could get rezzed, he could roll up the same character as a Revenant and play that, to represent his restless spirit searching for vengeance and refusing to die in such a way.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5862278, member: 6689976"] I don't usually want death to be final final, so there should at least be guidance on how to avoid those rip-up-your-character-sheet-and-sit-the-rest-of-the-night-out moments. I do hope that they flatten the power curve so bringing a 1st-level new character in, which has always been what I do if players don't want to get rezzed, is more doable. I also hope that character creation is easy enough that a player can roll up a new PC at the table, or at least won't have to spend tons of time on it at home. I also love making resurrection part of the story. When I was a kid I had a long-running 2e thief whom I adored, but who got killed. The DM let him get rezzed, but he somehow ended up sharing a brain with a stupid barbarian. Upon coming back to life my PC was compelled to search out this barbarian's grave and recover his beloved club Orcbasher, and for the rest of his life the poor thief was struggling with this voice in his head that just wanted him to go around assaulting orcs all the time. In my current campaign, I had a PC who was the lone survivor of a town destroyed by an evil empire's navy. The party came up against the spirit of the captain who led the raid, and so the PC rushed into battle with him-- and was promptly killed dead. I told the player that until the PC could get rezzed, he could roll up the same character as a Revenant and play that, to represent his restless spirit searching for vengeance and refusing to die in such a way. [/QUOTE]
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