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Death isn't deadly enough
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<blockquote data-quote="GreenTengu" data-source="post: 6670184" data-attributes="member: 6777454"><p>Well... there are a few things you need to consider.</p><p></p><p>Are you doing a simulation system or a story?</p><p></p><p>In a simulation system, everything is just passive. There are no real characters, just little randomly generated pieces that the players haven't any reason to get attached to and don't really have much control over the fates of. Some random thing is guaranteed to kill each and every one of them eventually for putting themselves in danger. They will need to be replaced at a regular rate, so you'd best have some convoluted system on stand-by for how exactly to do that... unless people just go home or log off or leave your game permanently when their character dies randomly within the first 20 minutes of the 3 hour game session.</p><p></p><p>If you are doing a story, then the PCs are protagonists. And you might have noticed if you had ever read any books or seen any movies or TV shows that... well... protagonists don't randomly die. In fact, they rarely die at all without good reason. They are guaranteed to survive to the end of the story regardless of the actions they take. You don't have a Sherlock Holmes or James Bond or Indiana Jones story where they get shot and die half way through a case and call the whole movie quits or, alternatively, get replaced by some other main protagonist who was never previously mentioned or established but will pick up the case.</p><p>If such a thing did exist, I imagine it wouldn't go over well.</p><p></p><p>Now, it is fair enough to say that there is a flip side. One of the weird things about the D&D system is that one is either fighting at complete strength or they are knocked clean out and totally unaware of their surroundings. There really is no in-between there. And that is weird. Certainly a protagonist can get hurt badly enough that the villain temporarily wins and they (or, really, other people) suffer terrible consequences because of the protagonist's failing and the protagonist may well be forced to retreat to recover.</p><p>Also, there are plenty of times when if you have a group of protagonists one of them might get knocked out and stay out... or get shot in a non-fatal part but still be unable to do anything to continue helping. There is no magical word someone can say that will instantly get them back to full strength and continue on like nothing happened. And maybe that's the thing the D&D system could use.</p><p></p><p>But you need to be clear on what your goal ultimately is and why exactly you want to achieve it. Make sure it is even a goal that is worth achieving and you aren't misguiding yourself into making a terrible mistake.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6670184, member: 6777454"] Well... there are a few things you need to consider. Are you doing a simulation system or a story? In a simulation system, everything is just passive. There are no real characters, just little randomly generated pieces that the players haven't any reason to get attached to and don't really have much control over the fates of. Some random thing is guaranteed to kill each and every one of them eventually for putting themselves in danger. They will need to be replaced at a regular rate, so you'd best have some convoluted system on stand-by for how exactly to do that... unless people just go home or log off or leave your game permanently when their character dies randomly within the first 20 minutes of the 3 hour game session. If you are doing a story, then the PCs are protagonists. And you might have noticed if you had ever read any books or seen any movies or TV shows that... well... protagonists don't randomly die. In fact, they rarely die at all without good reason. They are guaranteed to survive to the end of the story regardless of the actions they take. You don't have a Sherlock Holmes or James Bond or Indiana Jones story where they get shot and die half way through a case and call the whole movie quits or, alternatively, get replaced by some other main protagonist who was never previously mentioned or established but will pick up the case. If such a thing did exist, I imagine it wouldn't go over well. Now, it is fair enough to say that there is a flip side. One of the weird things about the D&D system is that one is either fighting at complete strength or they are knocked clean out and totally unaware of their surroundings. There really is no in-between there. And that is weird. Certainly a protagonist can get hurt badly enough that the villain temporarily wins and they (or, really, other people) suffer terrible consequences because of the protagonist's failing and the protagonist may well be forced to retreat to recover. Also, there are plenty of times when if you have a group of protagonists one of them might get knocked out and stay out... or get shot in a non-fatal part but still be unable to do anything to continue helping. There is no magical word someone can say that will instantly get them back to full strength and continue on like nothing happened. And maybe that's the thing the D&D system could use. But you need to be clear on what your goal ultimately is and why exactly you want to achieve it. Make sure it is even a goal that is worth achieving and you aren't misguiding yourself into making a terrible mistake. [/QUOTE]
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