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*Dungeons & Dragons
Death isn't deadly enough
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<blockquote data-quote="Inchoroi" data-source="post: 6670545" data-attributes="member: 6752135"><p>I would say that it helps from a different direction; it makes the players aware of their mortality, thinking, "Oh, if I get dropped to 0, that's more time I'll have to spend healing later, so it's better to be more cautious and not drop to 0 hp at all," therefore avoiding the Yo-Yo of Death. </p><p></p><p>Coming at it from the OP's point of view, though, I would consider because its Magic, it makes it at least Okay, if not Great. However, easiest fix is to just say, "Whenever you drop to 0 hp, regardless of future healing, you gain a level of exhaustion, and further levels every time you fail a death save. These levels can only be removed via resting when you are brought back to your maximum hit points."</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6670545, member: 6752135"] I would say that it helps from a different direction; it makes the players aware of their mortality, thinking, "Oh, if I get dropped to 0, that's more time I'll have to spend healing later, so it's better to be more cautious and not drop to 0 hp at all," therefore avoiding the Yo-Yo of Death. Coming at it from the OP's point of view, though, I would consider because its Magic, it makes it at least Okay, if not Great. However, easiest fix is to just say, "Whenever you drop to 0 hp, regardless of future healing, you gain a level of exhaustion, and further levels every time you fail a death save. These levels can only be removed via resting when you are brought back to your maximum hit points." [/QUOTE]
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Death isn't deadly enough
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