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General Tabletop Discussion
*Dungeons & Dragons
Death isn't deadly enough
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<blockquote data-quote="DEFCON 1" data-source="post: 6672843" data-attributes="member: 7006"><p>I do this now in my games. 0 HP means you have the 'Unconscious' <em>condition</em> (with all the negative attributes that gives), but does not mean you are necessarily actually out cold. Instead, you've just been worn down so much that you are just physically and mentally incapable of doing anything these next 6 to 18 seconds (while you are making your Death saves). So monsters can and will still often attack you since you seem like still a potential threat (even though they don't know you are incapable of action). Three failed saves (either due to monster hits, or by actual failed rolls) and you usually actually die-- narrated as either the bumps, bruises and wounds you did have caught up to you, maybe your body went into shock and collapsed, or maybe a monster or attack hit you with a killing blow "off-turn" as it were. Whatever makes sense for the narrative of the combat. (And truth be told... sometimes I don't even narrate that third failed save as an actual "death", if the character ends up getting brought back via a Revivify spell within the minute. Instead, they "got the paddles" as it were and came back from the brink of death.)</p><p></p><p>So what this does is it also means that when PCs with 0 HP are healed, they aren't "waking up" but rather are just regaining the wherewithall and fortitude to reclaim their action get back into the fight. (And in case anyone is wondering, yes, this is how I did and do narrate the Warlord's "healing" abilities, since for my games there are no "massive wounds" to worry about "shouting closed" until the PC is actually dead for real and Warlord healing wouldn't help then anyway.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6672843, member: 7006"] I do this now in my games. 0 HP means you have the 'Unconscious' [i]condition[/i] (with all the negative attributes that gives), but does not mean you are necessarily actually out cold. Instead, you've just been worn down so much that you are just physically and mentally incapable of doing anything these next 6 to 18 seconds (while you are making your Death saves). So monsters can and will still often attack you since you seem like still a potential threat (even though they don't know you are incapable of action). Three failed saves (either due to monster hits, or by actual failed rolls) and you usually actually die-- narrated as either the bumps, bruises and wounds you did have caught up to you, maybe your body went into shock and collapsed, or maybe a monster or attack hit you with a killing blow "off-turn" as it were. Whatever makes sense for the narrative of the combat. (And truth be told... sometimes I don't even narrate that third failed save as an actual "death", if the character ends up getting brought back via a Revivify spell within the minute. Instead, they "got the paddles" as it were and came back from the brink of death.) So what this does is it also means that when PCs with 0 HP are healed, they aren't "waking up" but rather are just regaining the wherewithall and fortitude to reclaim their action get back into the fight. (And in case anyone is wondering, yes, this is how I did and do narrate the Warlord's "healing" abilities, since for my games there are no "massive wounds" to worry about "shouting closed" until the PC is actually dead for real and Warlord healing wouldn't help then anyway.) [/QUOTE]
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Death isn't deadly enough
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