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Death Knight, 17th level, need advice...
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<blockquote data-quote="Bryan898" data-source="post: 1947779" data-attributes="member: 9085"><p>I don't know the prereqs for the death knight, but I'm assuming it's like a template. I'd go with something different. A Lizardman Rogue 2/Fighter 4/Thrall to Demogorgon 9/Blackguard 2. Make him a sadistic killer, or something similar. Perphaps have him be a schtizo that listens to voices in his head that he refers to as the Demogorgon's Will. Maybe look something like this:</p><p>Male Lizardman Rog2/Ftr4/ Thrall to Demogorgon 9/ Blackguard 2; <strong>AL</strong> CE; <strong>CR</strong> 17; Medium Humanoid (Reptillian); <strong>HD </strong> 2d6+4d10+10d8+1d10+102 (212 hp); <strong>Init</strong> +9; <strong>Spd</strong> 40'; <strong>AC</strong> 36, touch 19, flat-footed 31; <strong>BAB</strong> +16; <strong>Grp</strong> +25; <strong>Atk</strong> "Aamuel's Fang" +29/+24/+19/+14 melee 1d8+18 plus 1 negative level plus 1 Con / 19-20, and bite +21 melee 1d4+4; <strong>SA</strong> Death Touch, Detect Good at will, Dual Actions, Hypnosis, Reaching Touch, Rotting Touch, Smite Good 1/day +8 Atk +1 damage, Sneak Attack +1d6, Summon Minor Demon, Summon Major Demon; <strong>SQ</strong> Aura of EViL, Dark Blessing, Evasion, Hold Breath, Poison Use, Scaly Flesh +3; <strong>SV</strong> Fort +27 Ref +18 Will +11; <strong>Abilities</strong> Str 22 (28) Dex 14 (20) Con 16 (22) Int 13 Wis 8 Cha 20 (26); <strong>Skills and Feats</strong> Bluff +13, Concentration +15, Hide +24, Intimidate +13, Jump +16, Knowledge (Arcana) +3, Knowledge (Religion) +3, Knowledge (Planar) +3, Listen +9, Move Silently +24, Search +10, Sense Motive +4, Spot +9, Tumble +15, Swim +15; Combat Reflexes, Close-Quarters Fighting, Cleave, Hold the Line, Improved Critical (spear), Improved Initiative, Improved Sunder, Power Attack, Thrall to Demon (Demogorgon), Weapon Focus (spear), Weapon Specialization (spear), Willing Deformity; <strong>Possessions </strong> "Aamuel's Fang" +3 souldrinking wounding cold iron spear, +5 improved silent & improved shadow black chain shirt; belt of giant str +6, cloak of charisma +6, amulet of con +6, gloves of dex +6, ring of protection +4, boots of striding & springing, stone salve (2), potion of heroism, oil of greater magic weapon +5.</p><p><u>Combat Abilities</u></p><p><strong>Death Touch</strong>- 1/day, may use slay living as the spell with a touch. Fort DC 27</p><p><strong>Dual Actions</strong>- 2/day, as a free action he may make two rounds of actions in one round.</p><p><strong>Hypnosis</strong>- 1/day, a 30' gaze attack that acts as a hypnosis spell. Will DC 27</p><p><strong>Reaching Touch</strong>- 3/day, may cause arms to stretch, adding +5' to his reach for 1 round.</p><p><strong>Rotting Touch</strong>- 3/day, as a standard action he may deal 1d6 Con damage with a touch.</p><p><strong>Summon Minor Demon</strong>- 1/day he may summon a demon of 5 HD or less. Cast as a 15th level monster summoning spell.</p><p><strong>Summon Major Demon</strong>- 1/day he may summon a demon of 10 HD or less. Cast as a 15th level monster summoning spell.</p><p><strong>Touch of Fear</strong>- 3/day can cause fear with a touch, Will DC 27</p><p><strong>Two Personnas</strong>: He's insane. Has multiple personalities, among other mental problems. He may multiclass freely.</p><p></p><p>Quick note: Taking the third level in blackguard first is probably a good idea, namely because it allows you to command undead, so you'll qualify for Divine Might. +8 to damage 11 rounds a day is a good addition.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 1947779, member: 9085"] I don't know the prereqs for the death knight, but I'm assuming it's like a template. I'd go with something different. A Lizardman Rogue 2/Fighter 4/Thrall to Demogorgon 9/Blackguard 2. Make him a sadistic killer, or something similar. Perphaps have him be a schtizo that listens to voices in his head that he refers to as the Demogorgon's Will. Maybe look something like this: Male Lizardman Rog2/Ftr4/ Thrall to Demogorgon 9/ Blackguard 2; [B]AL[/B] CE; [B]CR[/B] 17; Medium Humanoid (Reptillian); [B]HD [/B] 2d6+4d10+10d8+1d10+102 (212 hp); [B]Init[/B] +9; [B]Spd[/B] 40'; [B]AC[/B] 36, touch 19, flat-footed 31; [B]BAB[/B] +16; [B]Grp[/B] +25; [B]Atk[/B] "Aamuel's Fang" +29/+24/+19/+14 melee 1d8+18 plus 1 negative level plus 1 Con / 19-20, and bite +21 melee 1d4+4; [B]SA[/B] Death Touch, Detect Good at will, Dual Actions, Hypnosis, Reaching Touch, Rotting Touch, Smite Good 1/day +8 Atk +1 damage, Sneak Attack +1d6, Summon Minor Demon, Summon Major Demon; [B]SQ[/B] Aura of EViL, Dark Blessing, Evasion, Hold Breath, Poison Use, Scaly Flesh +3; [B]SV[/B] Fort +27 Ref +18 Will +11; [B]Abilities[/B] Str 22 (28) Dex 14 (20) Con 16 (22) Int 13 Wis 8 Cha 20 (26); [B]Skills and Feats[/B] Bluff +13, Concentration +15, Hide +24, Intimidate +13, Jump +16, Knowledge (Arcana) +3, Knowledge (Religion) +3, Knowledge (Planar) +3, Listen +9, Move Silently +24, Search +10, Sense Motive +4, Spot +9, Tumble +15, Swim +15; Combat Reflexes, Close-Quarters Fighting, Cleave, Hold the Line, Improved Critical (spear), Improved Initiative, Improved Sunder, Power Attack, Thrall to Demon (Demogorgon), Weapon Focus (spear), Weapon Specialization (spear), Willing Deformity; [B]Possessions [/B] "Aamuel's Fang" +3 souldrinking wounding cold iron spear, +5 improved silent & improved shadow black chain shirt; belt of giant str +6, cloak of charisma +6, amulet of con +6, gloves of dex +6, ring of protection +4, boots of striding & springing, stone salve (2), potion of heroism, oil of greater magic weapon +5. [U]Combat Abilities[/U] [B]Death Touch[/B]- 1/day, may use slay living as the spell with a touch. Fort DC 27 [B]Dual Actions[/B]- 2/day, as a free action he may make two rounds of actions in one round. [B]Hypnosis[/B]- 1/day, a 30' gaze attack that acts as a hypnosis spell. Will DC 27 [B]Reaching Touch[/B]- 3/day, may cause arms to stretch, adding +5' to his reach for 1 round. [B]Rotting Touch[/B]- 3/day, as a standard action he may deal 1d6 Con damage with a touch. [B]Summon Minor Demon[/B]- 1/day he may summon a demon of 5 HD or less. Cast as a 15th level monster summoning spell. [B]Summon Major Demon[/B]- 1/day he may summon a demon of 10 HD or less. Cast as a 15th level monster summoning spell. [B]Touch of Fear[/B]- 3/day can cause fear with a touch, Will DC 27 [B]Two Personnas[/B]: He's insane. Has multiple personalities, among other mental problems. He may multiclass freely. Quick note: Taking the third level in blackguard first is probably a good idea, namely because it allows you to command undead, so you'll qualify for Divine Might. +8 to damage 11 rounds a day is a good addition. [/QUOTE]
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