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Death Knight Legendary Actions & Lair Actions
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<blockquote data-quote="Nitrosaur" data-source="post: 8103378" data-attributes="member: 7022830"><p>One of the first monsters I made a legendary version of was the Death Knight. It ended up being CR 21, because I added 3 Legendary Resistances with the legendary actions. I guess it's CR without Legendary Resistances would be around 19. These were the legendary actions I added, with notes on the why of each (apologies for the format, I'm on mobile):</p><p></p><p>"The death knight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The death knight regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Command Undead.</strong> The death knight targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack.</p><p></p><p><strong>Move.</strong> The death knight moves up to its speed without provoking opportunity attacks.</p><p></p><p><strong>Double Strike (Costs 2 Actions).</strong> The death knight makes two longsword attacks."</p><p></p><p>Looking back it isn't the most exciting set of Legendary Actions, but it's functional. The Command Undead LA plays into the image of the DK surrounded by a battalion of skeletons, commanding its minions and acting as a pseudo-ranged attack, being the DK itself a very short range monster in general.</p><p></p><p>The Move LA is strange for a heavily armored knight, and I went back and forth with how much should it actually move, but mobility is important for a boss. I pictured it as a relentless pursuit, a way to mitigate it's low speed and few movement options for its CR, and with the idea that it would rarely use it more than once a round between Command Undead and Double Strike if it actually wanted to attack and be a menace.</p><p></p><p>I settled with Double Strike because per my clacs at the time, three longsword attacks (if it had a LA for a single attack) would have upped it's CR to 22, and a single one would have downgraded it to 20, and I liked the way it ended up the same CR as the base Lich that way.</p></blockquote><p></p>
[QUOTE="Nitrosaur, post: 8103378, member: 7022830"] One of the first monsters I made a legendary version of was the Death Knight. It ended up being CR 21, because I added 3 Legendary Resistances with the legendary actions. I guess it's CR without Legendary Resistances would be around 19. These were the legendary actions I added, with notes on the why of each (apologies for the format, I'm on mobile): "The death knight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The death knight regains spent legendary actions at the start of its turn. [B]Command Undead.[/B] The death knight targets one undead ally it can see within 30 feet of it and gives it a telepathic command. The target can use its reaction to move up to half its speed and make one weapon attack. [B]Move.[/B] The death knight moves up to its speed without provoking opportunity attacks. [B]Double Strike (Costs 2 Actions).[/B] The death knight makes two longsword attacks." Looking back it isn't the most exciting set of Legendary Actions, but it's functional. The Command Undead LA plays into the image of the DK surrounded by a battalion of skeletons, commanding its minions and acting as a pseudo-ranged attack, being the DK itself a very short range monster in general. The Move LA is strange for a heavily armored knight, and I went back and forth with how much should it actually move, but mobility is important for a boss. I pictured it as a relentless pursuit, a way to mitigate it's low speed and few movement options for its CR, and with the idea that it would rarely use it more than once a round between Command Undead and Double Strike if it actually wanted to attack and be a menace. I settled with Double Strike because per my clacs at the time, three longsword attacks (if it had a LA for a single attack) would have upped it's CR to 22, and a single one would have downgraded it to 20, and I liked the way it ended up the same CR as the base Lich that way. [/QUOTE]
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