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General Tabletop Discussion
*Dungeons & Dragons
Death Knight Legendary Actions & Lair Actions
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<blockquote data-quote="akr71" data-source="post: 8103630" data-attributes="member: 6801213"><p>Thanks folks. Upon reading the advice I will likely drop the Legendary Resistances, or give it a max of 1 or 2 and the Legendary Actions and focus on some Lair Actions. This is all still in the prep stage for a sandbox campaign - its good to have some tricks up my sleeve in case the party doesn't head to this particular location until much later and I need to boost the BBEG. I do what this creature to be a commander of undead and be able to control many of them.</p><p></p><p>Here is what I was playing with - its all very vague & just ideas:</p><p>Lair Actions - On Initiative Count 20:</p><p>Summon Undead - the lair is in on or near an ancient cemetery or battlefield (of course it is) - 6 skeletons, or 2 ghouls, or 1 wight crawl from the ground and join the fray. I kinda like this as a Legendary Action and plays into the Marshal Undead ability.</p><p></p><p>Negative Energy Burst</p><p>The DK points to a spot it can see within 60 feet of it and a burst of negative energy in a 30' radius fills that zone until init 20 the following round. For the duration, healing magic does not work.</p><p></p><p>Cold of the Grave</p><p>A location within 60 feet of the DK is filled with deathly cold. All creatures within a 20 foot radius of that point take 1d6 cold damage and have their movement halved while in the area (Con Save)</p><p></p><p>I was also considering some sort of charm/dominate person ability as a LA.</p></blockquote><p></p>
[QUOTE="akr71, post: 8103630, member: 6801213"] Thanks folks. Upon reading the advice I will likely drop the Legendary Resistances, or give it a max of 1 or 2 and the Legendary Actions and focus on some Lair Actions. This is all still in the prep stage for a sandbox campaign - its good to have some tricks up my sleeve in case the party doesn't head to this particular location until much later and I need to boost the BBEG. I do what this creature to be a commander of undead and be able to control many of them. Here is what I was playing with - its all very vague & just ideas: Lair Actions - On Initiative Count 20: Summon Undead - the lair is in on or near an ancient cemetery or battlefield (of course it is) - 6 skeletons, or 2 ghouls, or 1 wight crawl from the ground and join the fray. I kinda like this as a Legendary Action and plays into the Marshal Undead ability. Negative Energy Burst The DK points to a spot it can see within 60 feet of it and a burst of negative energy in a 30' radius fills that zone until init 20 the following round. For the duration, healing magic does not work. Cold of the Grave A location within 60 feet of the DK is filled with deathly cold. All creatures within a 20 foot radius of that point take 1d6 cold damage and have their movement halved while in the area (Con Save) I was also considering some sort of charm/dominate person ability as a LA. [/QUOTE]
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Death Knight Legendary Actions & Lair Actions
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