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Death Knight Legendary Actions & Lair Actions
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<blockquote data-quote="akr71" data-source="post: 8103637" data-attributes="member: 6801213"><p>[USER=71673]@Mon[/USER] I definitely like the <em>Symbols </em>as Lair Traits and the booming voice! I was considering a sentient evil sword, but looking at your magic item list, I might have to borrow from that too.</p><p></p><p>Right now, the party is 6 characters of level 7 & 8 (even split). They likely won't get around to this guy until they are around level 9-12 which is probably about right. The higher level they get, the more minions I can put in their way to chew up resources. I can see a first encounter with it atop battlements, commanding its undead, just to give the players an "Uh Oh!" moment. Then they have to brave the horrors of its Keep to find and destroy it</p></blockquote><p></p>
[QUOTE="akr71, post: 8103637, member: 6801213"] [USER=71673]@Mon[/USER] I definitely like the [I]Symbols [/I]as Lair Traits and the booming voice! I was considering a sentient evil sword, but looking at your magic item list, I might have to borrow from that too. Right now, the party is 6 characters of level 7 & 8 (even split). They likely won't get around to this guy until they are around level 9-12 which is probably about right. The higher level they get, the more minions I can put in their way to chew up resources. I can see a first encounter with it atop battlements, commanding its undead, just to give the players an "Uh Oh!" moment. Then they have to brave the horrors of its Keep to find and destroy it [/QUOTE]
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